Commit message (Collapse) | Author | Files | Lines | ||
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2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-03-08 | Thank you kindly, Ldviopeng for: | Charles Krinke | 1 | -3/+5 | |
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -1/+1 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -1/+1 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-15 | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 1 | -1/+29 | |
2007-10-05 | getting all our line endings consistant again | Sean Dague | 1 | -3/+3 | |
2007-09-19 | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 1 | -11/+9 | |
* 'remove redundant this qualifier' ftw | |||||
2007-09-17 | fixing me some line endings | Sean Dague | 1 | -20/+20 | |
2007-09-11 | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 1 | -0/+4 | |
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | |||||
2007-08-27 | Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵ | MW | 1 | -0/+1 | |
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit. | |||||
2007-08-27 | Another small tweak to image sending. | MW | 1 | -1/+1 | |
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). | |||||
2007-08-16 | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 1 | -0/+1 | |
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | |||||
2007-08-16 | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 1 | -0/+14 | |
* This meant introducing AbsolutePosition on all objects (since SimChat wants that) |