aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-72/+0
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-27Deleted a few old files that are no longer used.MW1-1/+1
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-3/+5
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-06* minor refactoringslbsa711-2/+2
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-17* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby1-1/+1
/ 5.0. (5 seconds = raise one brush radius)
2007-07-16changed to native line ending encodingSean Dague1-69/+69
2007-07-15* More scripting enhancemnents and properties.Adam Frisby1-3/+41
2007-07-15* Added new scripting related events, in particular a new event which is ↵Adam Frisby1-0/+32
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET