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path: root/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs (follow)
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* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-231-5/+15
| | | | | | | | | the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 aka load-xml/load-xml2 crashing. problem lies with basic physics not creating physics actors. the solution was already present in SceneObjectPart.cs.
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-0/+4
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* * Fixed xml loading bug (the xml was scheduled for update before added to a ↵lbsa712008-02-201-2/+3
| | | | | | | | scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache
* * Physical prim cross borders and continue from where the left off on the ↵Teravus Ovares2008-02-121-0/+4
| | | | other side now, assuming the region on the other side has physical prim enabled.
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-0/+27
| | | | | * Backup your database just in case.
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-2/+2
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * Optimized usingslbsa712007-12-271-13/+12
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-171-2/+8
| | | | | error in Scene. Affects 6 files and is Mantis#201
* added copyright noticesJeff Ames2007-12-111-0/+28
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* From Gary Chernega (IBM)Sean Dague2007-12-051-3/+6
| | | | | | | | | | | | | This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22
* Added a flag to load-xml console command, that will generate new uuids for ↵MW2007-12-031-1/+5
| | | | | | | | the loaded Sceneobjects (as per mantis request #53). To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". If you don't add the "-newUID", then the uuids in the xml file will be kept.
* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-301-2/+2
| | | | | * Various code convention compliance
* * Fixed neighbour range buglbsa712007-11-291-3/+3
| | | | | * Various refactorings
* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-201-2/+2
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* * Found several cases where prim set physical were not subscribing to ↵Teravus Ovares2007-11-181-0/+7
| | | | physics events.
* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-2/+2
| | | | OpenSim.ini.example in the bin folder for an example.
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-051-1/+1
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* Some more refactoringMW2007-11-041-0/+145