| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant
* But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
|
|
|
|
|
|
|
|
|
|
|
|
| |
* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
|
|
|
|
| |
logging messages
|
|
|
|
|
|
| |
* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
|
|
|
|
|
|
| |
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
|
|
|
|
|
|
|
|
| |
When the avatar stops flying in mid air, it stays still
while it falls to the ground. Normally, the avatar would
use the falling animation (when it spins its arms and legs
while falling) until it reaches the ground.
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY.
* Thanks nlin
|
|
|
|
|
|
| |
Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo
Added to llGetAgentSize to include shoes in avatar height calculation.
|
|
|
|
|
|
| |
Attached patch adds detection of AGENT_WALKING
status to LSL function llGetAgentInfo()
|
|
|
|
|
|
| |
Also add experimental distance ordering for prims
|
|
|
|
|
|
|
|
| |
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
|
|
|
|
| |
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
|
| |
|
|
|
|
|
|
|
|
|
| |
when it moves
* This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all
* Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
|
|
|
|
| |
per frame update heartbeat
|
|
|
|
| |
descriptive of what it actually does
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Thise were client supplied untrusted values we never used anyway.
|
|
|
|
|
|
|
| |
- cleanups and more comments in ChatModule and IRCBridgeModule
- adding Name support in ScenePresence
|
|
|
|
|
|
|
|
| |
client.. with EventQueue enabled.
* You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times.
* But Don't try to teleport!
|
|
|
|
|
|
|
|
|
| |
Moved intialization of appearance from the SendInitialData
event handler into CompleteMovement handler. That ensures
that m_appearance is initialized before the inventory is
retrieved (so there is a place to check on attachments).
|
|
|
|
|
|
|
| |
I decided to make ParentPosition a public property in ScenePresence, because
that's exactly what happens (the parent position changes on prim move).
|
|
|
|
|
|
|
|
|
| |
* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even
when the profile cache has not been built.
* This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126.
* Thanks cmickeyb
|
|
|
|
|
|
|
|
|
| |
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
|
| |
|
|
|
|
|
|
|
|
| |
couple of debug statements for null items while we
diagnose our interrmittent inventory issues. I looked
at this and it seems helpful to others. We can back it
later if desired.
|
|
|
|
|
|
| |
* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Addresses the problem of ghost avatars. The problem was child-agents
sending data. Due to symmetry reasons, I considered that wrong.
Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent
region R2, we have two possibilities to communicate: A2-root sends
to A1-child (both in region R2), or A2-child sends to A1-root
(both in region R1). Currently, the children send data in some cases,
and I guess the viewer gets puzzled about that and switches the child
to root as consequence (at least partly), so it becomes visible.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
|
| |
|
|
|
|
|
|
|
|
|
| |
Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
|
|
|
|
|
|
| |
the same simulator
|
|
|
|
|
| |
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
|
|
|
|
|
|
| |
Attachments now persist across logouts. Mostly untested.
|
| |
|
| |
|
|
|
|
|
|
|
| |
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
|
|
|
|
|
|
|
| |
Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
|
|
|
|
|
|
|
|
|
| |
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
|
| |
|
|
|
|
|
| |
Fixes this Mantis bug with llTakeControls() & ControllingClient() API.
|
|
|
|
| |
on the ground. (bug #1932)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
occasionally, but are fixed on restart (issue 1919).
This patch introduces the following changes:
1. when a user teleports out of Region A, remove that user's profile
from the Region A user profile cache
2. when a user crosses between regions out of Region A, remove that
user's profile from the Region A user profile cache
3. the user profile cache's session ID member can now be set (written),
and is updated each time a connection with a new avatar is established (ie: a
new avatar enters the region)
4. when a region server looks up a user profile and a cache miss
occurs, fetch the user profile from the user server first instead of
immediately returning null
|
| |
|