| Commit message (Collapse) | Author | Age | Files | Lines |
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* fixed 'users' console command
* minor refactorings
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More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
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OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
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/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
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folder or anything so there is at the moment no way to recover deleted objects.
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clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
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everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
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* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
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* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
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* Refactored a lot of m_* and public -> wrappers
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simpleApp), to try out a basic test npc character(/class).
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Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
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*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
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**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
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*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
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*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
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login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
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Disabled CAPS asset uploading as it seems it now crashes the server.
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updated Axiom.MathLib.dll.
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* added some licensing info
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* moving towards IPEndPoints all over the place
* trying to make the internal/external division
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*Some folder renaming to follow project Name
*Updated prebuild.xml
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