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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ...MW2007-12-071-131/+137
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-14/+14
* added one more command to the console help.Jeff Ames2007-12-071-28/+12
* removed obsolete Verbose() functionJeff Ames2007-12-061-0/+3
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-3/+6
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-6/+2
* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+0
* Attempt to fix mantis issue #82, taking prims into inventory and then rezzing...MW2007-12-021-0/+2
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-2/+1
* attempt to fix sitting-related bugs #3 and #67Jeff Ames2007-12-011-14/+17
* * Fixed neighbour range buglbsa712007-11-291-2/+2
* * Added a way for the Region master user to kick individual users from their ...Teravus Ovares2007-11-241-13/+0
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the...Teravus Ovares2007-11-241-0/+19
* * Added a nice 'The Region is going down.' message to the user when the sim o...Teravus Ovares2007-11-241-0/+14
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-231-0/+5
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-221-10/+72
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-4/+21
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-201-3/+7
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-181-1/+1
* cleaned up some mono compiler warningsJeff Ames2007-11-181-4/+1
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-181-39/+49
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-5/+5
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-161-0/+2
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-131-0/+4
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-5/+16
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-131-0/+1
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
* enable typing animation for chat, maybeJeff Ames2007-11-121-2/+19
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-0/+2
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-071-1/+2
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-20/+24
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-051-3/+13
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* * Diuerse beavtificatemslbsa712007-11-011-12/+16
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-0/+2
* some small changesMW2007-10-311-6/+7
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-4/+35
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-301-1/+1
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
* * Optimized usingslbsa712007-10-301-42/+41