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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
* enable typing animation for chat, maybeJeff Ames2007-11-121-2/+19
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-0/+2
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-071-1/+2
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-20/+24
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-051-3/+13
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* * Diuerse beavtificatemslbsa712007-11-011-12/+16
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-0/+2
* some small changesMW2007-10-311-6/+7
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-4/+35
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-301-1/+1
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
* * Optimized usingslbsa712007-10-301-42/+41
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-2/+1
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-41/+41
* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-43/+32
* * Removed plenty more untagged console messages. Everything now has shiny gro...Adam Frisby2007-10-221-1/+0
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+1
* Some changes to the sending of updates of SceneObjects to clients, that I did...MW2007-10-111-35/+70
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-1/+1
* this should fix 443 and compile!dan miller2007-09-271-1/+1
* this should fix mantis #443dan miller2007-09-271-3/+6
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tlei...lbsa712007-09-271-3/+3
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-3/+3
* * Long days journey towards nightlbsa712007-09-241-4/+5
* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ma...lbsa712007-09-241-10/+10
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+2
* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-0/+1
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-11/+1
* * Slowly but surely working my way towards Regionality...lbsa712007-09-211-36/+25
* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-211-0/+5
* * Continued work on Region layerlbsa712007-09-211-2/+2
* * Removed unused LandRenegerated flaglbsa712007-09-211-7/+0
* * First example of moving stuff to a Region layerlbsa712007-09-211-22/+12
* * Continuing refactoring of presencelbsa712007-09-211-53/+63
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-1/+16
* * Removed Unused 'Entity' superclasslbsa712007-09-211-1/+71
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-50/+51