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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (unfollow)
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2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares1-0/+2
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares1-1/+2
* ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-06* Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey1-1/+6
client logout * This code may or may not be on the right track, but I want to save my work so far.
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames1-14/+2
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-05Converted logging to use log4net.Jeff Ames1-6/+8
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-03* Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares1-6/+33
folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-01-28* Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares1-0/+9
experimental update.
2008-01-25Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares1-1/+4
SignificantClientMovement.
2008-01-24Another try at fixing the Animations problem on region crossing.Brian McBee1-1/+4
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-3/+55
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee1-1/+11
Mantis 319.
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares1-1/+1
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
2008-01-16* Fixed standing up so that you're at the new position of the prim if you ↵Teravus Ovares1-3/+6
move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.!
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares1-1/+43
accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares1-0/+5
** jumping ** crouching ** landing on prim
2008-01-04* Fixed situation where sometimes your avatar tries to land and gets 'put' ↵Teravus Ovares1-1/+8
80 meters into the air immediately.
2008-01-02* Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares1-1/+8
estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
2007-12-27* Optimized usingslbsa711-63/+69
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* Added slightly better object sit handlingTeravus Ovares1-14/+96
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-26* Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares1-1/+2
protection offset so the animations match up.
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares1-11/+11
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26* Removed a debug message I left in thereTeravus Ovares1-1/+7
* Added a few more comments.
2007-12-26* Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares1-2/+51
button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-20*Ban lines now work if they are enabled grid wide.mingchen1-0/+2
*Restricted lines just give you a friendly warning for now
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-5/+1
Works with LibSL rev>1532
2007-12-20*Added event called after any movement is handled (OnClientMovement) - will ↵mingchen1-0/+3
be used for parcel banning goodness
2007-12-20*Made a much more network friendly method of ban and pass line sendingmingchen1-1/+6
*Added an event that is triggered when an agent enters a new parcel
2007-12-19Misc. cleanup:Jeff Ames1-12/+24
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen1-1/+1
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-18* Removed redundant code in RestService.csAdam Frisby1-3/+0
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
2007-12-13Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames1-1/+1
looks okay, and doesn't seem to break anything. Just move around to stand up.
2007-12-13Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames1-2/+9
2007-12-13Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames1-17/+0
to handle starting/stopping of the typing animation.
2007-12-12remove another partial class, and map another class back to a real fileSean Dague1-1/+1
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-1/+2
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-11Minor cleanup/refactoring of ScenePresence.Jeff Ames1-76/+47
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares1-41/+105
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-78/+101
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-0/+14
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW1-131/+137
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-14/+14
2007-12-07added one more command to the console help.Jeff Ames1-28/+12
2007-12-06removed obsolete Verbose() functionJeff Ames1-0/+3
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-3/+6
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-6/+2
explicit
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-1/+0
2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW1-0/+2
rezzing them in another region.
2007-12-02Added some error handling (and console output) to BaseHttpServer.MW1-2/+1
a few other bits of refactoring.