Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-05-29 | * Added a child agent check to the ChildAgentData Update to make sure that ↵ | Teravus Ovares | 1 | -1/+5 | |
you're a child agent before applying the changes from the grid comms. Doing this to rule it out as a source of a few bugs such as the Zombie bug and the Express Train to 0,0,0 bug. | |||||
2008-05-28 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-28 | Thank you kindly, Melanie for a patch that adds a two-stage | Charles Krinke | 1 | -1/+7 | |
check. It seems there may be a race. For me, this patch, just as it is here, fixes it. | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -4/+1 | |
2008-05-25 | Thank you very much, Melanie for a patch that: | Charles Krinke | 1 | -0/+6 | |
If the m_controllingClient member if a ScenePresence is null, that would cause a CTB. This patch fixes it. | |||||
2008-05-24 | * an attempt to resolve the teleport + attachment = crash | Teravus Ovares | 1 | -4/+19 | |
2008-05-23 | IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in | Dr Scofield | 1 | -0/+2 | |
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld(). | |||||
2008-05-23 | *Refactor of the LandManagementModule that allows OpenSim to run without it | mingchen | 1 | -9/+1 | |
2008-05-22 | don't trust appearance assetid, instead do an inventory | Sean Dague | 1 | -5/+5 | |
lookup any time we get it from the server. This should preventent unwearable appearance. | |||||
2008-05-21 | Clean out some crufty in AvatarFactoryModule | Sean Dague | 1 | -13/+10 | |
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times. | |||||
2008-05-21 | this removes use of the mapper for wearables, and I can confirm things | Sean Dague | 1 | -2/+1 | |
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now. | |||||
2008-05-20 | Add copyright notices. | Jeff Ames | 1 | -1/+1 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-19 | fix crash in standalone mode for initial appearance setup | Sean Dague | 1 | -3/+3 | |
2008-05-19 | Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321) | Jeff Ames | 1 | -9/+16 | |
2008-05-19 | Rework some of the animation logic in an attempt to resolve #1318 | Jeff Ames | 1 | -38/+25 | |
2008-05-18 | Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵ | Jeff Ames | 1 | -2/+2 | |
types and null. | |||||
2008-05-17 | while this doesn't fix the initial no pants issue in grid (which still ↵ | Sean Dague | 1 | -6/+16 | |
baffles me) it does make setting appearance in grid stick. | |||||
2008-05-17 | Formatting cleanup. | Jeff Ames | 1 | -3/+3 | |
2008-05-16 | minor change to justin's previous fix that should still | Sean Dague | 1 | -3/+4 | |
prevent his crashes | |||||
2008-05-16 | * Removing unnecessary LLUUID.Zero check from AssetCache | Justin Clarke Casey | 1 | -1/+6 | |
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode | |||||
2008-05-16 | Minor cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-05-16 | Formatting cleanup. | Jeff Ames | 1 | -92/+92 | |
2008-05-16 | appearance now survives logout. Tommorrow will involve moving | Sean Dague | 1 | -1/+2 | |
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this | |||||
2008-05-15 | testing avatar appearance as a user service | Sean Dague | 1 | -0/+7 | |
2008-05-15 | minor refactor of some properties for readability | Sean Dague | 1 | -9/+9 | |
2008-05-15 | refactoring to move AvatarAppearance into Framework and | Sean Dague | 1 | -8/+16 | |
move the appearance sending bits to ScenePresence | |||||
2008-05-14 | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 1 | -7/+1 | |
permissions modules. From Melanie. Thanks Melanie! | |||||
2008-05-14 | * Applying patch from Melanie to expose godlevel to modules. | Adam Frisby | 1 | -0/+5 | |
2008-05-14 | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 1 | -0/+6 | |
2008-05-14 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-05-14 | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 1 | -24/+7 | |
* Down to 65 warnings. | |||||
2008-05-13 | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 1 | -1/+18 | |
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | |||||
2008-05-12 | Move animation handling from ScenePresence into its own class. | Jeff Ames | 1 | -152/+49 | |
2008-05-12 | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 1 | -1/+3 | |
(bug #1239). | |||||
2008-05-12 | Refactoring animation handling in ScenePresence. | Jeff Ames | 1 | -143/+101 | |
2008-05-12 | Formatting cleanup. | Jeff Ames | 1 | -17/+17 | |
2008-05-11 | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 1 | -0/+57 | |
From Melanie... Thanks Melanie! . | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 1 | -1/+8 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-09 | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 1 | -11/+2 | |
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
2008-05-07 | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 1 | -0/+1 | |
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
2008-05-07 | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 1 | -9/+9 | |
sitting on an object. | |||||
2008-05-07 | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 1 | -17/+17 | |
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
2008-05-07 | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 1 | -2/+18 | |
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
2008-05-07 | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 1 | -1/+103 | |
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
2008-05-06 | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 1 | -2/+2 | |
2008-05-06 | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 1 | -0/+125 | |
visible features. | |||||
2008-05-06 | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 1 | -0/+8 | |
not the attachment. | |||||
2008-05-05 | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-03 | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 1 | -1/+55 | |
does not regenerate until you're dead! | |||||
2008-05-02 | * More refactorings of UDPServer. | Adam Frisby | 1 | -1/+1 | |
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ |