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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (unfollow)
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2007-12-12remove another partial class, and map another class back to a real fileSean Dague1-1/+1
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-1/+2
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-11Minor cleanup/refactoring of ScenePresence.Jeff Ames1-76/+47
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares1-41/+105
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-78/+101
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-0/+14
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW1-131/+137
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-14/+14
2007-12-07added one more command to the console help.Jeff Ames1-28/+12
2007-12-06removed obsolete Verbose() functionJeff Ames1-0/+3
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-3/+6
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-6/+2
explicit
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-1/+0
2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW1-0/+2
rezzing them in another region.
2007-12-02Added some error handling (and console output) to BaseHttpServer.MW1-2/+1
a few other bits of refactoring.
2007-12-01attempt to fix sitting-related bugs #3 and #67Jeff Ames1-14/+17
2007-11-29* Fixed neighbour range buglbsa711-2/+2
* Various refactorings
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-13/+0
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares1-0/+19
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24* Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares1-0/+14
owner issues 'shutdown' on the console.
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares1-0/+5
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-10/+72
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-4/+21
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague1-3/+7
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-1/+1
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames1-4/+1
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW1-39/+49
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares1-5/+5
never stops.
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-0/+2
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-16* Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares1-1/+7
object updates since unlinking.
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares1-0/+4
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague1-5/+16
2007-11-13replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames1-0/+12
and sitting back down animation
2007-11-13Some work on cleanly removing Regions.MW1-0/+1
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-5/+5
* Tweaked a few things
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-2/+16
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+18
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-3/+43
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12enable typing animation for chat, maybeJeff Ames1-2/+19
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares1-0/+2
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague1-1/+2
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa711-20/+24
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW1-3/+13
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
* Ignored some bins
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-01* Diuerse beavtificatemslbsa711-12/+16