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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (unfollow)
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2007-07-27* Removing some housekeeping tagged elements.Adam Frisby1-3/+13
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-26* Started renaming world to Scenelbsa711-11/+11
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-4/+6
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby1-1/+1
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-19Some work on Inventory (not yet finished or enabled)MW1-2/+4
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby1-2/+2
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-4/+4
* Refactored a lot of m_* and public -> wrappers
2007-07-16changed to native line ending encodingSean Dague1-623/+623
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-1/+1
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW1-2/+5
simpleApp), to try out a basic test npc character(/class).
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-4/+1
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen1-2/+9
*ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen1-2/+1
**Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13* I want to commit too!lbsa711-1/+0
2007-07-12*Parcel and estate support fully restored into Sugilitemingchen1-1/+21
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12*Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen1-0/+1
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-11* Applying dalien's patches from bug#177 and #179Adam Frisby1-7/+24
2007-07-10Gird mode in sugilite should now work in so far as you should be able to ↵MW1-28/+34
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
2007-07-09Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa711-4/+29
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-1/+1
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-08* reverted rev 1200 waiting for info re animations.xml lbsa711-29/+4
2007-07-08Applied animations patch (#175) submitted by dalienlbsa711-4/+29
2007-07-04A bit more work on Building tools/support.MW1-1/+1
updated Axiom.MathLib.dll.
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-0/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-9/+8
* added some licensing info
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-1/+1
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-06-28enabled physics plugin flying flags.MW1-2/+1
2007-06-28Applied ScenePresence movement patch from Darok.MW1-28/+53
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something