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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (unfollow)
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2008-08-18Formatting cleanup.Jeff Ames1-13/+13
2008-08-16Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-16Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker1-5/+4
Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
2008-08-15Pantis #1957Melanie Thielker1-0/+9
Thank you, Leaf, for a patch that implements llGetAnimationList() XEngine implementation added by myself.
2008-08-15Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker1-1/+9
hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
2008-08-15Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames1-9/+13
2008-08-13Mantis#1856. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-40/+20
Fixes this Mantis bug with llTakeControls() & ControllingClient() API.
2008-08-12Thanks HomerHorwitz for a patch to enable the Stand Up button when sitting ↵Jeff Ames1-3/+5
on the ground. (bug #1932)
2008-08-12Thanks, lulurun, for a patch that addresses inventory problems that occurMike Mazur1-0/+4
occasionally, but are fixed on restart (issue 1919). This patch introduces the following changes: 1. when a user teleports out of Region A, remove that user's profile from the Region A user profile cache 2. when a user crosses between regions out of Region A, remove that user's profile from the Region A user profile cache 3. the user profile cache's session ID member can now be set (written), and is updated each time a connection with a new avatar is established (ie: a new avatar enters the region) 4. when a region server looks up a user profile and a cache miss occurs, fetch the user profile from the user server first instead of immediately returning null
2008-08-12Minor formatting cleanup.Jeff Ames1-2/+2
2008-08-11Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker1-82/+73
ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
2008-08-07Mantis#1901. Thank you kindly, Nlin for a patch that:Charles Krinke1-1/+1
More sitting fixes: Inconsistent sitting position on rezzed prims that have no sit target set.
2008-08-01* minor: log message twiddlingJustin Clarke Casey1-1/+1
2008-08-01* correct bug from last commit - for now don't drop cached user profile when ↵Justin Clarke Casey1-21/+8
an agent is downgraded to a child agent * since upgrading to a root agent doesn't currently re-retrieve the user profile
2008-08-01* Drop cached inventory from the local region when a user crosses out into a ↵Justin Clarke Casey1-5/+34
remote region * May resolves inventory problems that occur when the user moves between two regions` * e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item * Not yet implemented for teleport
2008-08-01Mantis#1859. Thank you kindly, Lmmz for a patch that:Charles Krinke1-1/+8
Implements llForceMouselook().
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa711-2/+2
2008-07-23Send Animation data for other avatars to new users joining the region ↵MW1-0/+13
(tested on new logins, but need to test that it is triggered on teleports). This should fix the sitting avatars appearing in a T pose to new users. And possible other animation problems.
2008-07-23get rid of some LLQuaternion == null checks. Because LLQuaternion isSean Dague1-18/+4
a struct and not a class, it can't be null. So these checks were just generating compiler warnings on unreachable code.
2008-07-23Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW1-4/+25
update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-22renamed ScenePresence.SendFullUpdateToAllClients() to ↵MW1-2/+17
SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.
2008-07-12Mantis#1716. Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+9
Addresses the Gap when sitting on single prims with a sit target (discrepancy with SL)
2008-07-07change SitTarget calls from functions to propertiesSean Dague1-6/+6
2008-07-06Copyright notices and formatting cleanup.Jeff Ames1-2/+2
2008-07-03Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke1-2/+47
sometimes, incorrect sit rotation is sent to other clients
2008-06-28Extracted the Avatar appearance functions out of the IUserService interface ↵MW1-2/+2
and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
2008-06-26Update svn properties. Minor formatting cleanup.Jeff Ames1-2/+1
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey1-1/+1
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames1-16/+9
hard-coded port numbers.
2008-06-12* Split the World Map code into a module.Teravus Ovares1-1/+1
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-11* Fix the string substitutions in the last commitJustin Clarke Casey1-1/+1
2008-06-11* From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey1-3/+14
failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-06* How tall are you? Certainly not 127 meters!Teravus Ovares1-2/+9
2008-06-06* true and not true or - not true and not true and.Teravus Ovares1-1/+1
2008-06-06* This limits avatar to the heightfield height if they teleport or cross a ↵Teravus Ovares1-1/+6
border to a position below it. After teleporting, you can go under the terrain if you like as usual.
2008-06-06* This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares1-24/+120
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
2008-05-31* Implements UserServer logoff in a few situationsTeravus Ovares1-0/+1
* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet.
2008-05-30* Fixed a dangling event hook that I added.Teravus Ovares1-0/+37
* Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation )
2008-05-29* Ruling out another potential cause of zombie-ismTeravus Ovares1-0/+2
2008-05-29* Added a child agent check to the ChildAgentData Update to make sure that ↵Teravus Ovares1-1/+5
you're a child agent before applying the changes from the grid comms. Doing this to rule it out as a source of a few bugs such as the Zombie bug and the Express Train to 0,0,0 bug.
2008-05-28Formatting cleanup.Jeff Ames1-2/+2
2008-05-28Thank you kindly, Melanie for a patch that adds a two-stageCharles Krinke1-1/+7
check. It seems there may be a race. For me, this patch, just as it is here, fixes it.
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-4/+1
2008-05-25Thank you very much, Melanie for a patch that:Charles Krinke1-0/+6
If the m_controllingClient member if a ScenePresence is null, that would cause a CTB. This patch fixes it.
2008-05-24* an attempt to resolve the teleport + attachment = crashTeravus Ovares1-4/+19
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield1-0/+2
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen1-9/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague1-5/+5
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-13/+10
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-2/+1
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.