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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (unfollow)
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2008-05-22don't trust appearance assetid, instead do an inventorySean Dague1-5/+5
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-13/+10
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-2/+1
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-20Add copyright notices.Jeff Ames1-1/+1
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague1-3/+3
2008-05-19Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames1-9/+16
2008-05-19Rework some of the animation logic in an attempt to resolve #1318Jeff Ames1-38/+25
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-2/+2
types and null.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague1-6/+16
baffles me) it does make setting appearance in grid stick.
2008-05-17Formatting cleanup.Jeff Ames1-3/+3
2008-05-16minor change to justin's previous fix that should stillSean Dague1-3/+4
prevent his crashes
2008-05-16* Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey1-1/+6
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16Minor cleanup.Jeff Ames1-1/+1
2008-05-16Formatting cleanup.Jeff Ames1-92/+92
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-1/+2
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
2008-05-15testing avatar appearance as a user serviceSean Dague1-0/+7
2008-05-15minor refactor of some properties for readabilitySean Dague1-9/+9
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague1-8/+16
move the appearance sending bits to ScenePresence
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares1-7/+1
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Applying patch from Melanie to expose godlevel to modules.Adam Frisby1-0/+5
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby1-0/+6
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares1-24/+7
* Down to 65 warnings.
2008-05-13* Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares1-1/+18
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-12Move animation handling from ScenePresence into its own class.Jeff Ames1-152/+49
2008-05-12Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames1-1/+3
(bug #1239).
2008-05-12Refactoring animation handling in ScenePresence.Jeff Ames1-143/+101
2008-05-12Formatting cleanup.Jeff Ames1-17/+17
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares1-0/+57
From Melanie... Thanks Melanie! .
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-1/+8
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen1-11/+2
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey1-0/+1
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07* Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares1-9/+9
sitting on an object.
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-17/+17
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares1-2/+18
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares1-1/+103
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-2/+2
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares1-0/+125
visible features.
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares1-0/+8
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-1/+1
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-1/+55
does not regenerate until you're dead!
2008-05-02* More refactorings of UDPServer.Adam Frisby1-1/+1
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-01* Rolled back a few changes.Adam Frisby1-748/+754
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-754/+748
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-0/+10
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27Minor svn, formatting cleanup.Jeff Ames1-4/+0
2008-04-26* Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares1-2/+41
avatar. Those dastardly objects stick to you.
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-64/+64
Please adjust your editors to not use hard tabs.
2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby1-47/+91
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-10/+10
(this took a while to run).