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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectPart.cs
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*
* Applied patch 708 from devalnor. Thanks devalnor!
Teravus Ovares
2008-03-03
1
-1
/
+1
*
* This is a very icky implementation of physical linkset prim using fixed joi...
Teravus Ovares
2008-03-02
1
-0
/
+11
*
Minor cleanup.
Jeff Ames
2008-02-20
1
-1
/
+1
*
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
2008-02-20
1
-1
/
+0
*
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
2008-02-20
1
-0
/
+3
*
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
2008-02-16
1
-2
/
+1
*
* ODE Stability update 4 :D
Teravus Ovares
2008-02-15
1
-0
/
+5
*
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2008-02-12
1
-1
/
+17
*
* various minuscule code convention conformance fixes
lbsa71
2008-02-12
1
-1
/
+1
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
1
-1
/
+24
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
1
-9
/
+10
*
* some refactoring on permissions
lbsa71
2008-02-11
1
-50
/
+28
*
* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...
Teravus Ovares
2008-02-10
1
-4
/
+5
*
* A lot of ugly permissions updates.
Teravus Ovares
2008-02-10
1
-5
/
+55
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
1
-1
/
+6
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-8
/
+7
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
1
-0
/
+78
*
First part of avatar persistence, currently only really works in standalone m...
MW
2008-02-04
1
-0
/
+3
*
* Fixed llSetTextureAnim to respect rate and Length and Start
Teravus Ovares
2008-02-02
1
-3
/
+3
*
* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...
Teravus Ovares
2008-02-02
1
-2
/
+41
*
* Committing some untested stuff regarding texture animations. This won't br...
Teravus Ovares
2008-02-02
1
-2
/
+10
*
* I just love doing these substantial contributions.
lbsa71
2008-01-22
1
-3
/
+3
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
1
-97
/
+39
*
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
2008-01-18
1
-2
/
+2
*
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
2008-01-18
1
-2
/
+2
*
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...
lbsa71
2008-01-18
1
-6
/
+1
*
* Added llApplyImpulse in the global frame. The object must be physical befo...
Teravus Ovares
2008-01-17
1
-0
/
+15
*
* Added and implemented the LSL changed event.
Teravus Ovares
2008-01-17
1
-5
/
+54
*
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
2008-01-16
1
-2
/
+6
*
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
2008-01-16
1
-0
/
+13
*
First part of changing prim's permission flags to use the correct enum (libsl...
MW
2008-01-16
1
-40
/
+10
*
* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...
Teravus Ovares
2008-01-16
1
-1
/
+1
*
* Added some comments to the linkset positioning code
Teravus Ovares
2008-01-15
1
-4
/
+20
*
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
2008-01-15
1
-9
/
+13
*
* Mother of all commits:
Adam Frisby
2008-01-15
1
-4
/
+4
*
* First pass at collidable linksets
Teravus Ovares
2008-01-14
1
-11
/
+99
*
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
2008-01-08
1
-0
/
+13
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
1
-16
/
+16
*
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2008-01-06
1
-205
/
+1
*
Factor out TaskInventoryItem
Justin Clarke Casey
2008-01-06
1
-68
/
+0
*
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2008-01-06
1
-22
/
+76
*
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
2008-01-05
1
-3
/
+10
*
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
2008-01-03
1
-0
/
+1
*
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
2008-01-02
1
-7
/
+15
*
* Patch from Alondria that re-fixes llSetColor
Teravus Ovares
2007-12-30
1
-20
/
+20
*
* Made a copy of parts before updating to avoid dictionary updated exceptions...
lbsa71
2007-12-28
1
-1
/
+1
*
* Added ability to create new prim on existing prim (rezzing prim from invent...
Teravus Ovares
2007-12-28
1
-2
/
+5
*
* Optimized usings
lbsa71
2007-12-27
1
-205
/
+209
*
* Fixed MonoSQLite Update Table routine
Teravus Ovares
2007-12-27
1
-2
/
+2
*
* AssetServerBase: _ProcessRequest is now called GetAsset
lbsa71
2007-12-27
1
-1
/
+1
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