| Commit message (Expand) | Author | Age | Files | Lines |
* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 1 | -1/+22 |
* | * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.... | Teravus Ovares | 2007-11-11 | 1 | -5/+8 |
* | * Moved BulletX off of the 'constant terse update' method. It now only sends... | Teravus Ovares | 2007-11-09 | 1 | -4/+7 |
* | * Fixed occasional character drift caused by sim not sending the avatar's fin... | Teravus Ovares | 2007-11-08 | 1 | -0/+12 |
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 1 | -3/+27 |
* | Thank you, Teravus for: Solution for 'after using physical prim with MonoSql... | Charles Krinke | 2007-11-05 | 1 | -1/+5 |
* | Applying Teravus patch # 557. Some glue code for the updating of prim's veloc... | MW | 2007-11-04 | 1 | -4/+34 |
* | Fixes a bug with a ZERO Quaternion when creating a prim. | darok | 2007-11-03 | 1 | -4/+8 |
* | Modifications for prim movement. For now only in Mod. BulletX, but i think it... | darok | 2007-11-03 | 1 | -5/+68 |
* | First part of Scene refactoring: | MW | 2007-11-03 | 1 | -0/+1 |
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 2007-11-03 | 1 | -9/+10 |
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 1 | -50/+52 |
* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat... | Charles Krinke | 2007-11-01 | 1 | -2/+7 |
* | Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis... | Charles Krinke | 2007-11-01 | 1 | -2/+19 |
* | Tevarus' patch for object flags & implemented Phantom edits | dan miller | 2007-10-30 | 1 | -4/+102 |
* | * Optimized usings | lbsa71 | 2007-10-30 | 1 | -14/+9 |
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H... | MW | 2007-10-29 | 1 | -2/+1 |
* | Started the process of cleaning up AssetCache and moving most of the code int... | MW | 2007-10-29 | 1 | -2/+2 |
* | Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef... | MW | 2007-10-16 | 1 | -0/+2 |
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 1 | -1/+29 |
* | * Just extracted a standard ToXml() on SceneObjectGroup | lbsa71 | 2007-10-12 | 1 | -1/+2 |
* | Some changes to the sending of updates of SceneObjects to clients, that I did... | MW | 2007-10-11 | 1 | -8/+5 |
* | * First example of moving stuff to a Region layer | lbsa71 | 2007-09-21 | 1 | -9/+0 |
* | * Continuing refactoring of presence | lbsa71 | 2007-09-21 | 1 | -2/+2 |
* | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 2007-09-20 | 1 | -2/+2 |
* | Rev 1971 : The Lbsa71 vintage commit | lbsa71 | 2007-09-20 | 1 | -4/+4 |
* | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 2007-09-19 | 1 | -151/+194 |
* | added ability to update group position | Sean Dague | 2007-09-14 | 1 | -0/+7 |
* | Fixing namespace problems | MW | 2007-09-11 | 1 | -0/+1 |
* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I... | MW | 2007-09-11 | 1 | -2/+22 |
* | hooked up sdague new sqlite asset database provider to the old asset system. ... | MW | 2007-09-10 | 1 | -2/+3 |
* | Converted the LSL scripting engine into a IRegionModule, so now all "modules"... | MW | 2007-09-08 | 1 | -0/+5 |
* | added experimental method of trying to relieve missing prim problem (by addin... | MW | 2007-09-06 | 1 | -2/+32 |
* | few small changes (all work in progress). | MW | 2007-08-29 | 1 | -2/+1 |
* | Fixed the problem of prims not being loaded from the database (that my last c... | MW | 2007-08-29 | 1 | -2/+8 |
* | Attempt to cut down how often objects are backed up to the database. | MW | 2007-08-29 | 1 | -1/+3 |
* | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s... | MW | 2007-08-28 | 1 | -1/+1 |
* | Start of trying to make Region/Scene more modular. | MW | 2007-08-28 | 1 | -2/+2 |
* | Stopped EntityBase from implementing IScriptHost, as don't think it should, m... | MW | 2007-08-27 | 1 | -0/+5 |
* | Hopefully fixed the bugs in primitives rotation editing | MW | 2007-08-25 | 1 | -1/+2 |
* | updated to include saving of object flags. | Sean Dague | 2007-08-25 | 1 | -9/+14 |
* | Scripts are now copied into a prim (ie new copy placed in the prim) rather th... | MW | 2007-08-24 | 1 | -1/+1 |
* | Added RemovePrim method to the physics plugins interface. | MW | 2007-08-23 | 1 | -0/+1 |
* | Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this... | MW | 2007-08-23 | 1 | -0/+3 |
* | Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri... | MW | 2007-08-22 | 1 | -2/+20 |
* | Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca... | MW | 2007-08-22 | 1 | -1/+1 |
* | A little bit of cleaning up. | MW | 2007-08-22 | 1 | -2/+2 |
* | added ParentPartID to TaskInventoryItem class to make it easier to store them... | MW | 2007-08-22 | 1 | -4/+4 |
* | Fixed typo. | MW | 2007-08-22 | 1 | -1/+1 |
* | Start of Task Inventory (ie prim's inventory). For now, you can only move scr... | MW | 2007-08-22 | 1 | -45/+128 |