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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (unfollow)
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2007-12-14* Added Active(physical) object count to the SimStatsReporterTeravus Ovares1-0/+5
2007-12-13* Debugging Shapelbsa711-0/+3
2007-12-11* The 'Create' functions should be called to factor up a new, otherwise empty...lbsa711-0/+12
2007-12-10Great Salutations to Alondria for providing implementations for:Charles Krinke1-0/+27
2007-12-10refactored ChatModule a bit.Jeff Ames1-2/+1
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-1/+1
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares1-3/+4
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-98/+172
2007-12-05fixed a few compiler warnings under mono (committed from a train, with adjohn...Jeff Ames1-8/+5
2007-12-04*disabled some confusing code regarding permissionsTeravus Ovares1-2/+3
2007-12-04keeping opensim safe for children -- made some namespace references less expl...Jeff Ames1-4/+2
2007-12-04* Some more ApplyPhysics voodoolbsa711-2/+1
2007-12-04* ApplyPhysics now creates the PhysActor as well.lbsa711-82/+103
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-1/+0
2007-11-30*Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares1-17/+33
2007-11-30* Refactored away permissions and physics flag duplicationslbsa711-31/+5
2007-11-30* Removed permissions flag appliance from Xml deserializationlbsa711-34/+47
2007-11-30* Extended our semi-stupid implementation of in world object permissions to s...Teravus Ovares1-7/+76
2007-11-30* Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares1-0/+11
2007-11-29* Fixed neighbour range buglbsa711-8/+8
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares1-0/+85
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-32/+46
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+1
2007-11-18* Found several cases where prim set physical were not subscribing to physics...Teravus Ovares1-0/+2
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW1-1/+13
2007-11-17minor cleanup of some dodgy bitsJeff Ames1-10/+1
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares1-17/+38
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares1-1/+2
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-6/+48
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares1-4/+30
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares1-1/+3
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-1/+22
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares1-5/+8
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+7
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-0/+12
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-3/+27
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke1-1/+5
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW1-4/+34
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-5/+68
2007-11-03First part of Scene refactoring:MW1-0/+1
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-9/+10
2007-11-01* Diuerse beavtificatemslbsa711-50/+52
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke1-2/+7
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-4/+102
2007-10-30* Optimized usingslbsa711-14/+9
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-2/+1
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW1-2/+2
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW1-0/+2