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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (unfollow)
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2008-03-10ODEPluginTeravus Ovares1-0/+16
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+8
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague1-15/+15
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson1-1/+118
2008-03-03* Applied patch 708 from devalnor. Thanks devalnor!Teravus Ovares1-1/+1
2008-03-02* This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares1-0/+11
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-20* Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa711-1/+0
2008-02-20* Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares1-0/+3
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW1-2/+1
2008-02-15* ODE Stability update 4 :D Teravus Ovares1-0/+5
2008-02-12* This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares1-1/+17
2008-02-12* various minuscule code convention conformance fixeslbsa711-1/+1
2008-02-12* Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares1-1/+24
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-9/+10
2008-02-11* some refactoring on permissionslbsa711-50/+28
2008-02-10* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares1-4/+5
2008-02-10* A lot of ugly permissions updates.Teravus Ovares1-5/+55
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares1-1/+6
2008-02-05Converted logging to use log4net.Jeff Ames1-8/+7
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+78
2008-02-04First part of avatar persistence, currently only really works in standalone m...MW1-0/+3
2008-02-02* Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares1-3/+3
2008-02-02* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...Teravus Ovares1-2/+41
2008-02-02* Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares1-2/+10
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa711-97/+39
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey1-2/+2
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey1-2/+2
2008-01-18* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa711-6/+1
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares1-0/+15
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-5/+54
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey1-2/+6
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-0/+13
2008-01-16First part of changing prim's permission flags to use the correct enum (libsl...MW1-40/+10
2008-01-16* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares1-1/+1
2008-01-15* Added some comments to the linkset positioning codeTeravus Ovares1-4/+20
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares1-9/+13
2008-01-15* Mother of all commits:Adam Frisby1-4/+4
2008-01-14* First pass at collidable linksetsTeravus Ovares1-11/+99
2008-01-08make Stopped a property of the SceneObjectPart instead of in theSean Dague1-0/+13
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey1-16/+16
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey1-205/+1
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey1-68/+0
2008-01-06Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey1-22/+76
2008-01-05Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey1-3/+10
2008-01-03Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey1-0/+1
2008-01-02Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey1-7/+15
2007-12-30* Patch from Alondria that re-fixes llSetColorTeravus Ovares1-20/+20
2007-12-28* Made a copy of parts before updating to avoid dictionary updated exceptions...lbsa711-1/+1