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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (unfollow)
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2008-11-10* refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey1-2/+0
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-55/+2
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-08Mantis #2553: Thank you, idb, for a fix that helps to persist changes in ↵Homer Horwitz1-0/+8
prim attributes.
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey1-36/+16
* Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-9/+6
* These are assigned when the object is attached to the scene
2008-11-06* Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵Justin Clarke Casey1-8/+1
be done by other means
2008-11-06* eliminate unnecessary ScheduleFullUpdate()Justin Clarke Casey1-2/+0
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-30/+21
2008-11-04Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵MW1-0/+8
the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-49/+69
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-12Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker1-1/+1
when estate_settings.xml is empty or missing
2008-10-11Fix the fix. Child prims were failing to load.Melanie Thielker1-7/+10
2008-10-11Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker1-0/+11
sliding doors
2008-10-10very tiny change MW1-3/+4
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
2008-10-07* Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey1-0/+2
* Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
2008-10-06Update svn properties, minor formatting cleanup.Jeff Ames1-8/+8
2008-10-06Implement ForceOwnerPermissive and God TakeCopyMelanie Thielker1-0/+8
2008-10-06Fix a number of errors in transfer of objectsMelanie Thielker1-5/+14
2008-10-06Revert r6697 patch as the build fails.Charles Krinke1-2/+0
2008-10-06Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke1-0/+2
Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker1-0/+5
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-03Implement temp-on-rez objecte really being temporaryMelanie Thielker1-4/+12
2008-10-03Mantis #1360Melanie Thielker1-2/+2
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-09-29ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble1-6/+3
2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke1-0/+8
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke1-0/+8
in the classes between the LSL implementation and the underlying physics engines.
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke1-2/+10
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke1-0/+8
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-18* Updates the SQLite region database to support the same properties that the ↵Teravus Ovares1-1/+11
MySQL version does for the table, prims. * If this causes any unit tests to fail, the tests need to be updated.
2008-09-13Formatting cleanup.Jeff Ames1-9/+16
2008-09-13Update avatar-position while avatar is sitting and the prim is moved (#2159).Homer Horwitz1-0/+11
I decided to make ParentPosition a public property in ScenePresence, because that's exactly what happens (the parent position changes on prim move).
2008-09-12* minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey1-8/+8
prim is failing a border crossing
2008-09-09From: alan_webb@us.ibm.comSean Dague1-1/+4
Make CHANGED constants consistent with LSL, and consistent across the code base
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-08Correct state handling and state event masks. Prims will now showMelanie Thielker1-1/+5
touch, pay, etc script states correctly.
2008-09-08Fix component order on a quaternion for the sit target. This causedMelanie Thielker1-1/+1
sit positions to be upside down until the script was reset.
2008-09-08Implement proper persistence of the following prim properties:Melanie Thielker1-3/+10
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
2008-09-06* Fixes a few type changes that caused the XML Format to break.Teravus Ovares1-1/+1
* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis. * Users, it's not time to update yet. The dust still hasn't settled.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-387/+311
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-24Plumb the data path for all those eye candy values. Saves textureMelanie Thielker1-0/+7
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
2008-08-24Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker1-1/+3
and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
2008-08-18Formatting cleanup.Jeff Ames1-49/+49
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames1-3/+3
2008-08-17Add some locking on m_undo in SceneObjectPartMelanie Thielker1-15/+25
2008-08-17* half of the attachmentpoint skull fixTeravus Ovares1-0/+17
* There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
2008-08-08Mantis#1521. Thank you kindly, Lmmz for a patch that:Charles Krinke1-0/+5
Improves the implementation of the particle system.
2008-08-07Mantis#1901. Thank you kindly, Nlin for a patch that:Charles Krinke1-1/+1
More sitting fixes: Inconsistent sitting position on rezzed prims that have no sit target set.
2008-08-01Mantis#1859. Thank you kindly, Lmmz for a patch that:Charles Krinke1-0/+30
Implements llForceMouselook().
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa711-33/+33
2008-07-25Attempt to update viewer for some physics status changes in SOPDahlia Trimble1-3/+6