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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (unfollow)
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2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-11Fixing namespace problems MW1-0/+1
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW1-2/+22
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW1-2/+3
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW1-0/+5
2007-09-06added experimental method of trying to relieve missing prim problem (by addin...MW1-2/+32
2007-08-29few small changes (all work in progress).MW1-2/+1
2007-08-29Fixed the problem of prims not being loaded from the database (that my last c...MW1-2/+8
2007-08-29Attempt to cut down how often objects are backed up to the database.MW1-1/+3
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW1-2/+2
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW1-0/+5
2007-08-25Hopefully fixed the bugs in primitives rotation editingMW1-1/+2
2007-08-25updated to include saving of object flags.Sean Dague1-9/+14
2007-08-24Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW1-1/+1
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-0/+1
2007-08-23Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW1-0/+3
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW1-2/+20
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW1-1/+1
2007-08-22A little bit of cleaning up.MW1-2/+2
2007-08-22added ParentPartID to TaskInventoryItem class to make it easier to store them...MW1-4/+4
2007-08-22Fixed typo.MW1-1/+1
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW1-45/+128
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW1-0/+9
2007-08-21Shift and Drag copying should now work correctly. [This was one of those stup...MW1-5/+5
2007-08-20Instant Messages between users in the same region should actually now work.MW1-6/+7
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by s...MW1-8/+93
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-0/+1
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-0/+5
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-9/+15
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-0/+4
2007-08-15* Again, FileSystemObject reports filename.lbsa711-0/+1
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-0/+4
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-1/+5
2007-08-13Partial Linking of prim groups should work (its partial as currently only the...MW1-0/+24
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ...MW1-0/+8
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW1-0/+2
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW1-0/+1
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-8/+15
2007-08-07Some more work on new Sceneobject. MW1-16/+36
2007-08-07* koncept bugfixlbsa711-0/+12
2007-08-07a couple of changes in the new Sceneobject classes, just committing so things...MW1-7/+23
2007-08-06* Now we have boxes. Yay!lbsa711-2/+2
2007-08-04clean up of startup config settings (command line args etc),MW1-9/+5
2007-08-03changed the properties so that most of them only take up one line per get/set.MW1-116/+33
2007-08-03* Changed some nameslbsa711-40/+40
2007-08-03Yet another commit related to the SceneObject rewrites.MW1-3/+1
2007-08-03and more work on those classes. Think they are just about ready to begin hook...MW1-2/+33
2007-08-03Ditto...More work on the AllNewSceneObject* classes.MW1-1/+54
2007-08-03More work on the AllNewSceneObject* classes.MW1-0/+40