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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (unfollow)
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2007-11-23* added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares1-0/+85
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-32/+46
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+1
2007-11-18* Found several cases where prim set physical were not subscribing to physics...Teravus Ovares1-0/+2
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW1-1/+13
2007-11-17minor cleanup of some dodgy bitsJeff Ames1-10/+1
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares1-17/+38
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares1-1/+2
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-6/+48
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares1-4/+30
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares1-1/+3
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-1/+22
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares1-5/+8
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+7
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-0/+12
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-3/+27
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke1-1/+5
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW1-4/+34
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-5/+68
2007-11-03First part of Scene refactoring:MW1-0/+1
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-9/+10
2007-11-01* Diuerse beavtificatemslbsa711-50/+52
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke1-2/+7
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-4/+102
2007-10-30* Optimized usingslbsa711-14/+9
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-2/+1
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW1-2/+2
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW1-0/+2
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-12* Just extracted a standard ToXml() on SceneObjectGrouplbsa711-1/+2
2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I did...MW1-8/+5
2007-09-21* First example of moving stuff to a Region layerlbsa711-9/+0
2007-09-21* Continuing refactoring of presencelbsa711-2/+2
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-2/+2
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-4/+4
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-151/+194
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-11Fixing namespace problems MW1-0/+1
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW1-2/+22
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW1-2/+3
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW1-0/+5
2007-09-06added experimental method of trying to relieve missing prim problem (by addin...MW1-2/+32
2007-08-29few small changes (all work in progress).MW1-2/+1
2007-08-29Fixed the problem of prims not being loaded from the database (that my last c...MW1-2/+8
2007-08-29Attempt to cut down how often objects are backed up to the database.MW1-1/+3
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW1-2/+2
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW1-0/+5