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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs (follow)
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* * Mother of all commits:Adam Frisby2008-01-151-2/+2
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-111-12/+7
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* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-18/+89
| | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
* Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey2008-01-071-1/+8
| | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-071-6/+2
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* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-2/+24
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* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-0/+48
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-061-0/+244