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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs (unfollow)
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2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+4
2008-01-21Method renameJustin Clarke Casey1-3/+5
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey1-1/+25
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-1/+5
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey1-90/+119
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-37/+53
2008-01-15* Mother of all commits:Adam Frisby1-2/+2
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey1-12/+7
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey1-18/+89
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey1-1/+8
2008-01-07Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey1-6/+2
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey1-2/+24
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey1-0/+48
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey1-0/+244