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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs (unfollow)
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2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey1-12/+7
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey1-18/+89
* It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey1-1/+8
is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
2008-01-07Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey1-6/+2
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey1-2/+24
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey1-0/+48
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey1-0/+244