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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectPart.Inventory.cs
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2008-03-17
From: Alan M Webb <awebb@vnet.ibm.com>
Sean Dague
1
-1
/
+1
2008-03-05
Change SceneObjectPart.LocalID to .LocalId to be case matching
Sean Dague
1
-2
/
+2
2008-02-20
Minor cleanup.
Jeff Ames
1
-1
/
+1
2008-02-20
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
1
-2
/
+2
2008-02-20
* re-enabled AssetNotFound code
lbsa71
1
-77
/
+80
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-39
/
+30
2008-02-07
* didn't save :P so, this is the other half to my last commit
Teravus Ovares
1
-1
/
+20
2008-02-07
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
1
-1
/
+14
2008-02-06
* Fixed script count incrementer. Was decrementing but only incrementing wh...
Teravus Ovares
1
-2
/
+2
2008-02-06
* Put the script run limiter on the SceneObjectPart as otherwise you can drop...
Teravus Ovares
1
-13
/
+15
2008-02-06
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
1
-0
/
+22
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-30
/
+32
2008-01-21
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
1
-1
/
+4
2008-01-21
Method rename
Justin Clarke Casey
1
-3
/
+5
2008-01-21
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
1
-1
/
+25
2008-01-17
* Added and implemented the LSL changed event.
Teravus Ovares
1
-1
/
+5
2008-01-16
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
1
-90
/
+119
2008-01-16
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
1
-37
/
+53
2008-01-15
* Mother of all commits:
Adam Frisby
1
-2
/
+2
2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
1
-12
/
+7
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
1
-18
/
+89
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
1
-1
/
+8
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
1
-6
/
+2
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
1
-2
/
+24
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
1
-0
/
+48
2008-01-06
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
1
-0
/
+244