Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Some more work on SceneObjectGroup | MW | 2007-08-13 | 1 | -5/+10 | |
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* | Added the SetPartText access method to SceneObjectGroup to set the text of ↵ | MW | 2007-08-13 | 1 | -17/+35 | |
| | | | | member SceneObjectParts. | |||||
* | Partial Linking of prim groups should work (its partial as currently only ↵ | MW | 2007-08-13 | 1 | -41/+141 | |
| | | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly. | |||||
* | Few small fixes | MW | 2007-08-10 | 1 | -1/+1 | |
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* | Made a few changes so that once we enable the sqlite data store (simple line ↵ | MW | 2007-08-10 | 1 | -3/+53 | |
| | | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. | |||||
* | SceneObjects should now (hopefully) call datastore.StoreObject(). | MW | 2007-08-09 | 1 | -2/+10 | |
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* | Deleted old LSLEngine files (those under Scene.Scripting) | MW | 2007-08-09 | 1 | -0/+1 | |
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* | Start of replacing the old SceneObject/Primitive classes with the new versions. | MW | 2007-08-09 | 1 | -0/+647 | |
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. |