Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Debugging Shape | lbsa71 | 2007-12-13 | 1 | -0/+1 |
| | | | | | * Adding namesetting to Create | ||||
* | couple of small fixes. | MW | 2007-12-12 | 1 | -2/+2 |
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* | Couple of more small changes | MW | 2007-12-11 | 1 | -1/+4 |
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* | Updates to LibSL revision 1498. Thanks Johan! | Adam Johnson | 2007-12-07 | 1 | -1/+1 |
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* | * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵ | Adam Frisby | 2007-12-06 | 1 | -4/+4 |
| | | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> | ||||
* | * Refactored Permissions into ScenePresence as requested by MW | Teravus Ovares | 2007-12-05 | 1 | -7/+26 |
| | | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us! | ||||
* | keeping opensim safe for children -- made some namespace references less ↵ | Jeff Ames | 2007-12-04 | 1 | -1/+2 |
| | | | | explicit | ||||
* | * Some more ApplyPhysics voodoo | lbsa71 | 2007-12-04 | 1 | -82/+87 |
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* | * ApplyPhysics now creates the PhysActor as well. | lbsa71 | 2007-12-04 | 1 | -1/+1 |
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* | * Added ApplyPhysics helper on group. | lbsa71 | 2007-12-04 | 1 | -0/+8 |
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* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 1 | -1/+1 |
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* | Rezzing multiple copies of a inventory prim should now work. | MW | 2007-12-01 | 1 | -0/+11 |
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* | *Refactored the initial raytracer so it doesn't use the Parent reference. | Teravus Ovares | 2007-11-30 | 1 | -5/+14 |
| | | | | | *Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client. | ||||
* | small change to OnSceneGroupMove event (in SceneEvents.cs) | MW | 2007-11-30 | 1 | -7/+10 |
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* | * Removed permissions flag appliance from Xml deserialization | lbsa71 | 2007-11-30 | 1 | -9/+14 |
| | | | | | * Various code convention compliance | ||||
* | * Temporary fix for 'User already online' issue in standalone mode. | Teravus Ovares | 2007-11-30 | 1 | -1/+1 |
| | | | | | * Revert this once we get a working logoff. | ||||
* | * Fixed neighbour range bug | lbsa71 | 2007-11-29 | 1 | -10/+10 |
| | | | | | * Various refactorings | ||||
* | * minor refactorings | lbsa71 | 2007-11-29 | 1 | -1/+1 |
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* | * added some functions for use in raytracing. They're kind of crappy now, ↵ | Teravus Ovares | 2007-11-23 | 1 | -0/+38 |
| | | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D | ||||
* | Fixed bug that can lead to infinitive loops | MW | 2007-11-21 | 1 | -0/+6 |
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* | fix for mantis #2 from Justin Casey (IBM) | Sean Dague | 2007-11-20 | 1 | -0/+5 |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 1 | -3/+9 |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | ||||
* | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 2007-11-18 | 1 | -2/+2 |
| | | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | ||||
* | * Found several cases where prim set physical were not subscribing to ↵ | Teravus Ovares | 2007-11-18 | 1 | -0/+7 |
| | | | | physics events. | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 1 | -0/+34 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 1 | -8/+37 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 1 | -6/+99 |
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* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 1 | -0/+11 |
| | | | | | | | and alpha argument of the llSetText command. | ||||
* | Modifications for prim movement. For now only in Mod. BulletX, but i think ↵ | darok | 2007-11-03 | 1 | -0/+22 |
| | | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D | ||||
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 2007-11-03 | 1 | -2/+4 |
| | | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. | ||||
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 1 | -3/+5 |
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* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -3/+11 |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | ||||
* | Tevarus' patch for object flags & implemented Phantom edits | dan miller | 2007-10-30 | 1 | -0/+9 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 1 | -22/+22 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -1/+1 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | Made some changes to the load/save xml format, So that the old format can ↵ | MW | 2007-10-22 | 1 | -3/+30 |
| | | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change. | ||||
* | small bit of refactoring | MW | 2007-10-18 | 1 | -3/+8 |
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* | Possible fix for: Remoting exceptions with adjacent non-running sims. | Tleiades Hax | 2007-10-18 | 1 | -2/+2 |
| | | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch | ||||
* | couple of small event changes | MW | 2007-10-16 | 1 | -1/+1 |
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* | Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵ | MW | 2007-10-16 | 1 | -4/+4 |
| | | | | effect anything). | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 1 | -0/+28 |
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* | * Just extracted a standard ToXml() on SceneObjectGroup | lbsa71 | 2007-10-12 | 1 | -4/+13 |
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* | Just trying out some thing with events, there changes/additions are likely ↵ | MW | 2007-10-12 | 1 | -0/+3 |
| | | | | to be temporary. | ||||
* | some refactoring | MW | 2007-10-10 | 1 | -0/+39 |
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* | == The "right name and place" commit == | lbsa71 | 2007-10-05 | 1 | -1/+0 |
| | | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure | ||||
* | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 2007-09-29 | 1 | -7/+22 |
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* | * Encapsulated all CommunicationsManager services | lbsa71 | 2007-09-24 | 1 | -1/+1 |
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* | * Continuing refactoring of presence | lbsa71 | 2007-09-21 | 1 | -2/+2 |
| | | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. | ||||
* | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 2007-09-20 | 1 | -1/+1 |
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* | * Some more presence refactoring | lbsa71 | 2007-09-20 | 1 | -1/+1 |
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