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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-7/+17
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW2007-08-161-3/+2
| | | | | | | with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-13/+13
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-20/+84
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+23
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-1/+0
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Again, FileSystemObject reports filename.lbsa712007-08-151-0/+6
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-1/+24
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* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+10
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* Some more work on SceneObjectGroupMW2007-08-131-5/+10
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* Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW2007-08-131-17/+35
| | | | member SceneObjectParts.
* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-131-41/+141
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* Few small fixesMW2007-08-101-1/+1
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-3/+53
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-091-2/+10
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* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-091-0/+1
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-0/+647
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.