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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
* * Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey2008-11-071-5/+1
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-6/+2
* * Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey2008-11-071-22/+8
* * Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey2008-11-071-2/+2
* * refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey2008-11-071-13/+29
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-20/+40
* * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...Justin Clarke Casey2008-11-061-8/+1
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-18/+31
* * Minor cleanupAdam Frisby2008-11-011-2/+2
* * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ...Justin Clarke Casey2008-11-011-6/+6
* * Introduce an IsAttachment property on the group level (which just returns f...Justin Clarke Casey2008-11-011-0/+20
* * Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2008-11-011-1/+0
* Minor formatting cleanup.Jeff Ames2008-10-291-37/+37
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-281-28/+39
* Thank you both Nlin and M.Igarashi for a patch that:Charles Krinke2008-10-221-1/+4
* Mantis #2439Melanie Thielker2008-10-201-1/+3
* A small attempt to make persisting prims more reliableMelanie Thielker2008-10-191-1/+1
* Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker2008-10-181-0/+7
* Guard against a null ref that can prevent objects from being persistedMelanie Thielker2008-10-181-1/+2
* Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker2008-10-181-1/+1
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-32/+40
* * minor: Make it clear that non-scheduled updates can happen outside of the p...Justin Clarke Casey2008-10-141-3/+0
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ...Justin Clarke Casey2008-10-141-3/+3
* - Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz2008-10-111-1/+8
* Fix a nullrefMelanie Thielker2008-10-061-1/+1
* Fix a privilege escalation with linked setsMelanie Thielker2008-10-061-3/+6
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-1/+1
* Tiny performance tweakMelanie Thielker2008-10-041-2/+1
* Avoid a gratuitious KillObject storm on region crossingMelanie Thielker2008-10-041-2/+5
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-6/+6
* Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2008-10-031-13/+21
* Cause objects to be removed from the database when they go temp or getMelanie Thielker2008-10-031-1/+12
* Implement temp-on-rez objecte really being temporaryMelanie Thielker2008-10-031-2/+5
* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-031-4/+4
* Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker2008-10-031-1/+1
* * Patch from JHurlimanTeravus Ovares2008-09-261-1/+1
* Fix another reason for #2218Homer Horwitz2008-09-211-3/+8
* Don't attach attachements to child agents. This coincidentially fixes a raceHomer Horwitz2008-09-211-0/+3
* Kan-Ed fix series.Melanie Thielker2008-09-181-0/+8
* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-1/+1
* * minor: oops, remove a warning I just inserted myself - naughty boyJustin Clarke Casey2008-09-161-1/+1
* * If an individual scene object throws an exception while storing, deal with ...Justin Clarke Casey2008-09-161-22/+33
* * Move the ResetChildPrimPhysics() calls to after physics have been applied t...Justin Clarke Casey2008-09-121-5/+5
* * minor: various doc and tidy up, logging increase to make it clearer which p...Justin Clarke Casey2008-09-121-5/+13
* Preserve link numbers when items are taken into inventory and re-rezzed.Melanie Thielker2008-09-091-1/+6
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-1/+1
* Implement proper persistence of the following prim properties:Melanie Thielker2008-09-081-0/+4
* * Fixes linking using the new types.Teravus Ovares2008-09-071-1/+1
* * Addresses the same issue as last commit on SceneObjectGroup border crossingsTeravus Ovares2008-09-061-0/+8