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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
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* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-4/+3
| | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-061-96/+1
| | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-061-6/+6
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* Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵Justin Clarke Casey2008-01-061-5/+11
| | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson2008-01-031-2/+2
| | | | code. Let me know by IRC if there are other problems
* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-11/+6
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵Teravus Ovares2007-12-281-1/+0
| | | | and description. Thanks Melanie.
* * Made a copy of parts before updating to avoid dictionary updated ↵lbsa712007-12-281-3/+9
| | | | | | | | exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object
* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-5/+8
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Optimized usingslbsa712007-12-271-52/+41
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey2007-12-261-0/+7
| | | | | | | | after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
* Again, thanks to Alondria for:Charles Krinke2007-12-171-7/+34
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* * Debugging Shapelbsa712007-12-131-0/+1
| | | | | * Adding namesetting to Create
* couple of small fixes.MW2007-12-121-2/+2
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* Couple of more small changesMW2007-12-111-1/+4
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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-1/+1
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* * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby2007-12-061-4/+4
| | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-7/+26
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-1/+2
| | | | explicit
* * Some more ApplyPhysics voodoolbsa712007-12-041-82/+87
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* * ApplyPhysics now creates the PhysActor as well.lbsa712007-12-041-1/+1
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* * Added ApplyPhysics helper on group.lbsa712007-12-041-0/+8
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
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* Rezzing multiple copies of a inventory prim should now work.MW2007-12-011-0/+11
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* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-301-5/+14
| | | | | *Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-301-7/+10
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* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-301-9/+14
| | | | | * Various code convention compliance
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-301-1/+1
| | | | | * Revert this once we get a working logoff.
* * Fixed neighbour range buglbsa712007-11-291-10/+10
| | | | | * Various refactorings
* * minor refactoringslbsa712007-11-291-1/+1
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* * added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares2007-11-231-0/+38
| | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
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* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-201-0/+5
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* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-201-3/+9
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-2/+2
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* * Found several cases where prim set physical were not subscribing to ↵Teravus Ovares2007-11-181-0/+7
| | | | physics events.
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-151-0/+34
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-141-8/+37
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-6/+99
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* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-0/+11
| | | | | | | and alpha argument of the llSetText command.
* Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok2007-11-031-0/+22
| | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-031-2/+4
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
* * Diuerse beavtificatemslbsa712007-11-011-3/+5
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-3/+11
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-301-0/+9
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* * Optimized usingslbsa712007-10-301-22/+22
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-221-3/+30
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* small bit of refactoringMW2007-10-181-3/+8
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