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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey2007-12-261-0/+7
| | | | | | | | after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
* Again, thanks to Alondria for:Charles Krinke2007-12-171-7/+34
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* * Debugging Shapelbsa712007-12-131-0/+1
| | | | | * Adding namesetting to Create
* couple of small fixes.MW2007-12-121-2/+2
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* Couple of more small changesMW2007-12-111-1/+4
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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-1/+1
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* * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby2007-12-061-4/+4
| | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-7/+26
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-1/+2
| | | | explicit
* * Some more ApplyPhysics voodoolbsa712007-12-041-82/+87
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* * ApplyPhysics now creates the PhysActor as well.lbsa712007-12-041-1/+1
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* * Added ApplyPhysics helper on group.lbsa712007-12-041-0/+8
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
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* Rezzing multiple copies of a inventory prim should now work.MW2007-12-011-0/+11
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* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-301-5/+14
| | | | | *Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-301-7/+10
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* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-301-9/+14
| | | | | * Various code convention compliance
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-301-1/+1
| | | | | * Revert this once we get a working logoff.
* * Fixed neighbour range buglbsa712007-11-291-10/+10
| | | | | * Various refactorings
* * minor refactoringslbsa712007-11-291-1/+1
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* * added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares2007-11-231-0/+38
| | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
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* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-201-0/+5
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* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-201-3/+9
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-2/+2
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* * Found several cases where prim set physical were not subscribing to ↵Teravus Ovares2007-11-181-0/+7
| | | | physics events.
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-151-0/+34
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-141-8/+37
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-6/+99
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* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-0/+11
| | | | | | | and alpha argument of the llSetText command.
* Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok2007-11-031-0/+22
| | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-031-2/+4
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
* * Diuerse beavtificatemslbsa712007-11-011-3/+5
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-3/+11
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-301-0/+9
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* * Optimized usingslbsa712007-10-301-22/+22
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-221-3/+30
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* small bit of refactoringMW2007-10-181-3/+8
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-2/+2
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* couple of small event changesMW2007-10-161-1/+1
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* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2007-10-161-4/+4
| | | | effect anything).
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-121-4/+13
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* Just trying out some thing with events, there changes/additions are likely ↵MW2007-10-121-0/+3
| | | | to be temporary.
* some refactoringMW2007-10-101-0/+39
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* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-7/+22
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* * Continuing refactoring of presencelbsa712007-09-211-2/+2
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.