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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
* First pass at collidable linksets
Teravus Ovares
2008-01-14
1
-29
/
+51
*
Remove unused SOG constructor
Justin Clarke Casey
2008-01-14
1
-8
/
+0
*
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
2008-01-10
1
-2
/
+2
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
1
-4
/
+3
*
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2008-01-06
1
-96
/
+1
*
Factor out TaskInventoryItem
Justin Clarke Casey
2008-01-06
1
-6
/
+6
*
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2008-01-06
1
-5
/
+11
*
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
2008-01-03
1
-2
/
+2
*
* This update rolls back the packetpool and LibSL changes. Please retest and...
Teravus Ovares
2007-12-30
1
-11
/
+6
*
* Patch from Melanie provides Util.CleanString and uses it on the prim name a...
Teravus Ovares
2007-12-28
1
-1
/
+0
*
* Made a copy of parts before updating to avoid dictionary updated exceptions...
lbsa71
2007-12-28
1
-3
/
+9
*
Patch from Johan: LibSL updated to the latest revision (1568) and all packets...
Adam Johnson
2007-12-28
1
-5
/
+8
*
* Optimized usings
lbsa71
2007-12-27
1
-52
/
+41
*
If a prim is persisted in the region, scripts dragged into its inventory afte...
Justin Clarke Casey
2007-12-26
1
-0
/
+7
*
Again, thanks to Alondria for:
Charles Krinke
2007-12-17
1
-7
/
+34
*
* Debugging Shape
lbsa71
2007-12-13
1
-0
/
+1
*
couple of small fixes.
MW
2007-12-12
1
-2
/
+2
*
Couple of more small changes
MW
2007-12-11
1
-1
/
+4
*
Updates to LibSL revision 1498. Thanks Johan!
Adam Johnson
2007-12-07
1
-1
/
+1
*
* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet st...
Adam Frisby
2007-12-06
1
-4
/
+4
*
* Refactored Permissions into ScenePresence as requested by MW
Teravus Ovares
2007-12-05
1
-7
/
+26
*
keeping opensim safe for children -- made some namespace references less expl...
Jeff Ames
2007-12-04
1
-1
/
+2
*
* Some more ApplyPhysics voodoo
lbsa71
2007-12-04
1
-82
/
+87
*
* ApplyPhysics now creates the PhysActor as well.
lbsa71
2007-12-04
1
-1
/
+1
*
* Added ApplyPhysics helper on group.
lbsa71
2007-12-04
1
-0
/
+8
*
* Fixed a whole bunch of console messages.
Adam Frisby
2007-12-04
1
-1
/
+1
*
Rezzing multiple copies of a inventory prim should now work.
MW
2007-12-01
1
-0
/
+11
*
*Refactored the initial raytracer so it doesn't use the Parent reference.
Teravus Ovares
2007-11-30
1
-5
/
+14
*
small change to OnSceneGroupMove event (in SceneEvents.cs)
MW
2007-11-30
1
-7
/
+10
*
* Removed permissions flag appliance from Xml deserialization
lbsa71
2007-11-30
1
-9
/
+14
*
* Temporary fix for 'User already online' issue in standalone mode.
Teravus Ovares
2007-11-30
1
-1
/
+1
*
* Fixed neighbour range bug
lbsa71
2007-11-29
1
-10
/
+10
*
* minor refactorings
lbsa71
2007-11-29
1
-1
/
+1
*
* added some functions for use in raytracing. They're kind of crappy now, so...
Teravus Ovares
2007-11-23
1
-0
/
+38
*
Fixed bug that can lead to infinitive loops
MW
2007-11-21
1
-0
/
+6
*
fix for mantis #2 from Justin Casey (IBM)
Sean Dague
2007-11-20
1
-0
/
+5
*
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
2007-11-20
1
-3
/
+9
*
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...
Teravus Ovares
2007-11-18
1
-2
/
+2
*
* Found several cases where prim set physical were not subscribing to physics...
Teravus Ovares
2007-11-18
1
-0
/
+7
*
* Implemented the little friendly pop tooltip messages that appear when you h...
Teravus Ovares
2007-11-15
1
-0
/
+34
*
* Copied objects are now owned by the object copier (Next Owner) (however nex...
Teravus Ovares
2007-11-14
1
-8
/
+37
*
first pass on unlinking of objects. From Jay Clarke (IBM)
Sean Dague
2007-11-13
1
-6
/
+99
*
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
Dalien Talbot
2007-11-11
1
-0
/
+11
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
1
-0
/
+22
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-03
1
-2
/
+4
*
* Diuerse beavtificatems
lbsa71
2007-11-01
1
-3
/
+5
*
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...
Charles Krinke
2007-11-01
1
-3
/
+11
*
Tevarus' patch for object flags & implemented Phantom edits
dan miller
2007-10-30
1
-0
/
+9
*
* Optimized usings
lbsa71
2007-10-30
1
-22
/
+22
*
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
2007-10-29
1
-1
/
+1
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