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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-0/+3
* * Very minor comment change to reflect the fact that eliminating spurious del...Justin Clarke Casey2008-03-131-2/+4
* * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disapp...Justin Clarke Casey2008-03-131-3/+11
* * Fix mantis 757.Justin Clarke Casey2008-03-121-5/+7
* Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague2008-03-051-13/+13
* this is probably just a band aid, but should at leastSean Dague2008-03-041-3/+9
* Change handler001 through handler009 to moreCharles Krinke2008-03-021-4/+4
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-2/+5
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+8
* * Moved all events except gridcomms and regioncomms over to Event Delegate in...Teravus Ovares2008-02-221-2/+4
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-201-2/+0
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-201-0/+5
* * ODE Stability update 4 :D Teravus Ovares2008-02-151-22/+19
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-1/+1
* * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey2008-02-131-5/+16
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-1/+1
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+4
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-121-3/+9
* * Added some connection debugginglbsa712008-02-111-1/+1
* * some refactoring on permissionslbsa712008-02-111-1/+1
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-6/+9
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-15/+8
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-101-10/+2
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-101-0/+7
* * A lot of ugly permissions updates.Teravus Ovares2008-02-101-0/+9
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-3/+3
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-081-2/+0
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-0/+12
* Converted logging to use log4net.Jeff Ames2008-02-051-2/+2
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-6/+38
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-2/+2
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-211-2/+7
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-181-10/+10
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-181-8/+12
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-171-0/+10
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-161-4/+2
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-4/+8
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-6/+16
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
* * First pass at collidable linksetsTeravus Ovares2008-01-141-29/+51
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-4/+3
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-061-96/+1
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-061-6/+6
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-061-5/+11
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-031-2/+2