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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* * Continuing refactoring of presencelbsa712007-09-211-2/+2
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-1/+1
* * Some more presence refactoringlbsa712007-09-201-1/+1
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-3/+3
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-176/+226
* Backup is now optional on classeslbsa712007-09-131-17/+44
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-2/+3
* Added region console command "edit-scale". To use first use change-region to ...MW2007-09-081-0/+1
* added experimental method of trying to relieve missing prim problem (by addin...MW2007-09-061-0/+16
* fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2007-09-061-0/+11
* Attempt to cut down how often objects are backed up to the database.MW2007-08-291-2/+12
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-281-3/+3
* Deleted a few old files that are no longer used.MW2007-08-271-1/+1
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-251-3/+5
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW2007-08-241-1/+0
* Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2007-08-241-1/+20
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-241-0/+27
* Updated sqlite3.dll to version 3.4.2MW2007-08-241-0/+6
* Implemented Resize Method in OdePrim.MW2007-08-231-0/+19
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-231-0/+5
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-0/+1
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+10
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-19/+19
* A little bit of cleaning up.MW2007-08-221-2/+2
* Fixed typo.MW2007-08-221-1/+1
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-10/+29
* Old group is now deleted from datastore when you link groups/prims, so that t...MW2007-08-211-3/+1
* Think linking prims should now work correctly (if its not then please someone...MW2007-08-211-1/+2
* A bit more work on prim building related code. Think most of the building too...MW2007-08-211-0/+3
* Shift and Drag copying should now work correctly. [This was one of those stup...MW2007-08-211-6/+44
* Added Property to SceneObjectGroup to allow the UUID of the region it is in t...MW2007-08-201-0/+10
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-1/+15
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-7/+17
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ...MW2007-08-161-3/+2
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-13/+13
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-20/+84
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+23
* More work on inventory, can now create other inventory types, like Clothes an...MW2007-08-151-1/+0
* * Again, FileSystemObject reports filename.lbsa712007-08-151-0/+6
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-1/+24
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+10
* Some more work on SceneObjectGroupMW2007-08-131-5/+10
* Added the SetPartText access method to SceneObjectGroup to set the text of me...MW2007-08-131-17/+35
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-131-41/+141
* Few small fixesMW2007-08-101-1/+1
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-101-3/+53
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-091-2/+10
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-091-0/+1