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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-181-0/+7
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-151-0/+34
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-141-8/+37
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-6/+99
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-0/+11
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-0/+22
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-2/+4
* * Diuerse beavtificatemslbsa712007-11-011-3/+5
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-011-3/+11
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-301-0/+9
* * Optimized usingslbsa712007-10-301-22/+22
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* Made some changes to the load/save xml format, So that the old format can sti...MW2007-10-221-3/+30
* small bit of refactoringMW2007-10-181-3/+8
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-2/+2
* couple of small event changesMW2007-10-161-1/+1
* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW2007-10-161-4/+4
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-121-4/+13
* Just trying out some thing with events, there changes/additions are likely to...MW2007-10-121-0/+3
* some refactoringMW2007-10-101-0/+39
* == The "right name and place" commit ==lbsa712007-10-051-1/+0
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-7/+22
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
* * Continuing refactoring of presencelbsa712007-09-211-2/+2
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-1/+1
* * Some more presence refactoringlbsa712007-09-201-1/+1
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-3/+3
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-176/+226
* Backup is now optional on classeslbsa712007-09-131-17/+44
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-2/+3
* Added region console command "edit-scale". To use first use change-region to ...MW2007-09-081-0/+1
* added experimental method of trying to relieve missing prim problem (by addin...MW2007-09-061-0/+16
* fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2007-09-061-0/+11
* Attempt to cut down how often objects are backed up to the database.MW2007-08-291-2/+12
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-281-3/+3
* Deleted a few old files that are no longer used.MW2007-08-271-1/+1
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-251-3/+5
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW2007-08-241-1/+0
* Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2007-08-241-1/+20
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-241-0/+27
* Updated sqlite3.dll to version 3.4.2MW2007-08-241-0/+6
* Implemented Resize Method in OdePrim.MW2007-08-231-0/+19
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-231-0/+5
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-0/+1
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+10
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-19/+19
* A little bit of cleaning up.MW2007-08-221-2/+2
* Fixed typo.MW2007-08-221-1/+1