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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* Shift and Drag copying should now work correctly. [This was one of those stup...MW2007-08-211-6/+44
* Added Property to SceneObjectGroup to allow the UUID of the region it is in t...MW2007-08-201-0/+10
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-1/+15
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-7/+17
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ...MW2007-08-161-3/+2
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-13/+13
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-20/+84
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+23
* More work on inventory, can now create other inventory types, like Clothes an...MW2007-08-151-1/+0
* * Again, FileSystemObject reports filename.lbsa712007-08-151-0/+6
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-1/+24
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+10
* Some more work on SceneObjectGroupMW2007-08-131-5/+10
* Added the SetPartText access method to SceneObjectGroup to set the text of me...MW2007-08-131-17/+35
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-131-41/+141
* Few small fixesMW2007-08-101-1/+1
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-101-3/+53
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-091-2/+10
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-091-0/+1
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-0/+647