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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
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2009-01-02Use only one (static) (de-)serializer for (de-)serializing SOPs.Homer Horwitz1-3/+22
That improves performance drastically, at least for Mono, as the (de-)serializers can then be optimized (and won't use reflection anymore). On my system, before this change de-/serialization took ~9s/9s, whereas after the change it takes ~.5/.2s.
2008-12-22Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵Dahlia Trimble1-4/+4
persistance
2008-12-22* Fixes edit linked parts rotating the root prim in a linkset. One more ↵Teravus Ovares1-1/+1
bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
2008-12-21* Fixes linking multiple linksets together. They no longer explodeTeravus Ovares1-10/+21
* Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
2008-12-20Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke1-5/+29
On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
2008-12-17* Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey1-2/+11
is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
2008-12-14* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ↵Teravus Ovares1-0/+58
ODEPlugin and pipes them to their respective LSL method. * NBody will need to be updated, this is an API change. Torque property and AddAngularForce
2008-11-29A try to better attachment crossing.Melanie Thielker1-3/+5
2008-11-28* refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey1-2/+2
2008-11-26Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker1-4/+16
mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
2008-11-23Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker1-0/+1
longer to be deleted
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-3/+3
the internals of the permissions module adapter sane
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey1-3/+3
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-21Update svn properties, minor formatting cleanup.Jeff Ames1-4/+3
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker1-1/+1
2008-11-20From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague1-4/+6
Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
2008-11-18Prevent a nullref when building new prims while others watchMelanie Thielker1-0/+2
2008-11-17Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker1-0/+1
group
2008-11-17* Make sure that deleted objects do not send further object updates to the ↵Justin Clarke Casey1-0/+6
client
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey1-24/+0
DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-10/+6
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-16* Abstracted some methods from SceneObjectGroup to allow them to be ↵Adam Frisby1-2/+13
overridden more easily. Specifically object creation from XML.
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker1-0/+3
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz1-18/+53
objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
2008-11-14Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker1-0/+5
on logout
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-3/+3
SceneGraph to make it more descriptive of its intended function
2008-11-10* refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey1-11/+4
2008-11-10* refactor: Make xml (orig format) loading method reuse existing set root ↵Justin Clarke Casey1-9/+15
part method * miscellaneous doc/log message changes
2008-11-10* minor: remove useless exception catchJustin Clarke Casey1-9/+1
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey1-3/+5
RootPart and adding the part separately * Make RootPart read only
2008-11-10* Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey1-31/+18
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-3/+6
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-10Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker1-0/+1
2008-11-10Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker1-2/+5
an avatar moves.
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey1-27/+16
* Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey1-5/+5
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey1-5/+6
the verb at the front
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-5/+11
* These are assigned when the object is attached to the scene
2008-11-07* refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey1-6/+2
* this is now done in AttachToScene()
2008-11-07* Stop prim attach being signalled twice (it is already been done outside ↵Justin Clarke Casey1-5/+1
AttachToScene())
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-6/+2
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey1-22/+8
* Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb
2008-11-07* Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey1-2/+2
* remove a debug line I accidentally left in there
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ↵Justin Clarke Casey1-13/+29
scene
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-20/+40
Too many fixes to list.
2008-11-06* Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵Justin Clarke Casey1-8/+1
be done by other means
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-18/+31
2008-11-01* Minor cleanupAdam Frisby1-2/+2
* Added additional error message when a Object/SOG DB save fails so we can trace why.
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey1-6/+6
SOP.IsAttachment