Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-21 | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 1 | -9/+1 | |
single large file * this is being done for reasons of compositionality | |||||
2008-06-21 | * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() | Justin Clarke Casey | 1 | -20/+8 | |
2008-06-21 | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 1 | -2/+9 | |
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | |||||
2008-06-21 | * minor: override the name of the sog such that it gets/sets the root part name | Justin Clarke Casey | 1 | -0/+9 | |
2008-06-17 | * Refactor: Move the responsibility for applying physics and sending the ↵ | Justin Clarke Casey | 1 | -9/+0 | |
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed | |||||
2008-06-17 | * refactor: Remove largely duplicate code from ↵ | Justin Clarke Casey | 1 | -0/+4 | |
SceneXmlLoader.CreatePrimFromXml2() | |||||
2008-06-16 | * minor: Get rid of rogue "Current node RootPart" message in the ↵ | Justin Clarke Casey | 1 | -2/+0 | |
SceneObjectGroup | |||||
2008-06-12 | * minor: Remove and tidy duplicate 'storing object to scene' messages in log | Justin Clarke Casey | 1 | -1/+3 | |
2008-06-12 | * refactor: For new objects, move attach to backup to occur when adding to a ↵ | Justin Clarke Casey | 1 | -39/+10 | |
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance | |||||
2008-06-12 | * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 | Justin Clarke Casey | 1 | -2/+2 | |
2008-06-07 | *Fixing another object counting bug | mingchen | 1 | -1/+1 | |
2008-06-06 | * Added Light control from script in LLSetPrimitiveParams. | Teravus Ovares | 1 | -0/+16 | |
2008-06-06 | * This wraps the autopilot request to the client's sit response. An ↵ | Teravus Ovares | 1 | -3/+4 | |
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen. | |||||
2008-05-29 | * Fix string literal with URL + LLcommand(); | Teravus Ovares | 1 | -1/+8 | |
* Added 'detected around: value' when a x.Y detect occurs to help debug. * Fixed object text is too long to store to the database (wikilith) | |||||
2008-05-26 | * Minor: method documentation fiddling in SceneObjectGroup | Justin Clarke Casey | 1 | -4/+6 | |
2008-05-26 | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 1 | -2/+6 | |
prims * no user functionality yet | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -13/+13 | |
2008-05-25 | * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵ | Teravus Ovares | 1 | -0/+5 | |
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab. | |||||
2008-05-25 | Thank you kindly, Tiffany for a patch that helps: | Charles Krinke | 1 | -6/+3 | |
Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart. | |||||
2008-05-25 | * phantom sculpties don't request the sculpt texture anymore. | Teravus Ovares | 1 | -3/+9 | |
2008-05-25 | * Disabling isSelected check on object persistence backup (at least ↵ | Justin Clarke Casey | 1 | -18/+30 | |
temporarily), since it appears we sometimes either don't receive or don't register deselect packets when prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects | |||||
2008-05-25 | * Refactor: Collapses parts of different code paths in scene used when ↵ | Justin Clarke Casey | 1 | -3/+1 | |
deleting and unlinking an object | |||||
2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 1 | -1/+1 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵ | Justin Clarke Casey | 1 | -1/+1 | |
basis that they all take SOG parameters to improve code readability for now | |||||
2008-05-23 | *Refactor of the LandManagementModule that allows OpenSim to run without it | mingchen | 1 | -13/+0 | |
2008-05-22 | * Minor: Tidy ups and logging tweaks. | Justin Clarke Casey | 1 | -1/+2 | |
2008-05-21 | * This update causes the backup process to run in a separate thread. | Teravus Ovares | 1 | -21/+44 | |
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts. | |||||
2008-05-18 | * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵ | Teravus Ovares | 1 | -0/+11 | |
half tiny amount implemented. | |||||
2008-05-17 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-05-16 | * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵ | Teravus Ovares | 1 | -7/+1 | |
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! | |||||
2008-05-16 | Formatting cleanup. | Jeff Ames | 1 | -66/+66 | |
2008-05-15 | Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵ | Teravus Ovares | 1 | -1/+1 | |
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy | |||||
2008-05-14 | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 1 | -1/+1 | |
permissions modules. From Melanie. Thanks Melanie! | |||||
2008-05-14 | * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵ | Justin Clarke Casey | 1 | -10/+1 | |
direct call to Scene | |||||
2008-05-14 | Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! | Teravus Ovares | 1 | -0/+12 | |
2008-05-10 | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 1 | -58/+11 | |
Properties. | |||||
2008-05-10 | * Experiment in Zerocoding. | Teravus Ovares | 1 | -1/+2 | |
2008-05-09 | * Valid Sculpted prim now collide properly. | Teravus Ovares | 1 | -0/+13 | |
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 1 | -10/+7 | |
2008-05-06 | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 1 | -3/+14 | |
not the attachment. | |||||
2008-05-05 | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-05 | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 1 | -0/+12 | |
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | |||||
2008-05-01 | * Rolled back a few changes. | Adam Frisby | 1 | -183/+194 | |
2008-05-01 | * Spring cleaning on Region.Environment. | Adam Frisby | 1 | -194/+183 | |
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | |||||
2008-05-01 | * committing what I've got so far for DuplicateOnRay so I don't fight the ↵ | Teravus Ovares | 1 | -2/+2 | |
conflict monster later. Not done yet, doesn't crash the server. | |||||
2008-05-01 | * Assorted spring cleanings. | Adam Frisby | 1 | -1/+0 | |
2008-05-01 | * You can now rez objects out of inventory at the correct offset from prim ↵ | Teravus Ovares | 1 | -2/+29 | |
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. | |||||
2008-04-30 | * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵ | Teravus Ovares | 1 | -92/+15 | |
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched | |||||
2008-04-29 | Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! | Teravus Ovares | 1 | -1/+2 | |
2008-04-29 | * Fixes child prim not editable as an attachment. You can right click on ↵ | Teravus Ovares | 1 | -1/+15 | |
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box. |