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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
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2008-06-12* minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey1-1/+3
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey1-39/+10
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey1-2/+2
2008-06-07*Fixing another object counting bugmingchen1-1/+1
2008-06-06* Added Light control from script in LLSetPrimitiveParams.Teravus Ovares1-0/+16
2008-06-06* This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares1-3/+4
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
2008-05-29* Fix string literal with URL + LLcommand();Teravus Ovares1-1/+8
* Added 'detected around: value' when a x.Y detect occurs to help debug. * Fixed object text is too long to store to the database (wikilith)
2008-05-26* Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey1-4/+6
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-2/+6
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-13/+13
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-0/+5
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25Thank you kindly, Tiffany for a patch that helps:Charles Krinke1-6/+3
Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart.
2008-05-25* phantom sculpties don't request the sculpt texture anymore.Teravus Ovares1-3/+9
2008-05-25* Disabling isSelected check on object persistence backup (at least ↵Justin Clarke Casey1-18/+30
temporarily), since it appears we sometimes either don't receive or don't register deselect packets when prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25* Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey1-3/+1
deleting and unlinking an object
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-1/+1
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-1/+1
basis that they all take SOG parameters to improve code readability for now
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen1-13/+0
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey1-1/+2
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares1-21/+44
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-0/+11
half tiny amount implemented.
2008-05-17Formatting cleanup.Jeff Ames1-1/+1
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares1-7/+1
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16Formatting cleanup.Jeff Ames1-66/+66
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-1/+1
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares1-1/+1
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey1-10/+1
direct call to Scene
2008-05-14Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares1-0/+12
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares1-58/+11
Properties.
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-1/+2
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares1-0/+13
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-06De-tabify source.Jeff Ames1-10/+7
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares1-3/+14
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-1/+1
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-0/+12
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-01* Rolled back a few changes.Adam Frisby1-183/+194
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-194/+183
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares1-2/+2
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+0
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares1-2/+29
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares1-92/+15
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-29Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares1-1/+2
2008-04-29* Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares1-1/+15
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares1-3/+22
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-2/+24
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-0/+22
I need them to be for attachments.
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey1-1/+1
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-26* Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares1-15/+42
avatar. Those dastardly objects stick to you.
2008-04-25* Fixes prim crossing. See bug 1050.Teravus Ovares1-2/+21
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
2008-04-25* Check in odds and ends which remain as an attempt to get the item ↵Justin Clarke Casey1-1/+7
properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt