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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
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2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-1/+1
2007-12-06* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby1-4/+4
strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-7/+26
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-1/+2
explicit
2007-12-04* Some more ApplyPhysics voodoolbsa711-82/+87
2007-12-04* ApplyPhysics now creates the PhysActor as well.lbsa711-1/+1
2007-12-04* Added ApplyPhysics helper on group.lbsa711-0/+8
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-1/+1
2007-12-01Rezzing multiple copies of a inventory prim should now work.MW1-0/+11
2007-11-30*Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares1-5/+14
*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
2007-11-30small change to OnSceneGroupMove event (in SceneEvents.cs)MW1-7/+10
2007-11-30* Removed permissions flag appliance from Xml deserializationlbsa711-9/+14
* Various code convention compliance
2007-11-30* Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares1-1/+1
* Revert this once we get a working logoff.
2007-11-29* Fixed neighbour range buglbsa711-10/+10
* Various refactorings
2007-11-29* minor refactoringslbsa711-1/+1
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares1-0/+38
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague1-0/+5
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares1-3/+9
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-2/+2
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18* Found several cases where prim set physical were not subscribing to ↵Teravus Ovares1-0/+7
physics events.
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares1-0/+34
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares1-8/+37
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague1-6/+99
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-0/+11
and alpha argument of the llSetText command.
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok1-0/+22
it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-2/+4
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-01* Diuerse beavtificatemslbsa711-3/+5
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke1-3/+11
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-0/+9
2007-10-30* Optimized usingslbsa711-22/+22
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-22Made some changes to the load/save xml format, So that the old format can ↵MW1-3/+30
still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-18small bit of refactoringMW1-3/+8
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-2/+2
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-16couple of small event changesMW1-1/+1
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW1-4/+4
effect anything).
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-12* Just extracted a standard ToXml() on SceneObjectGrouplbsa711-4/+13
2007-10-12Just trying out some thing with events, there changes/additions are likely ↵MW1-0/+3
to be temporary.
2007-10-10some refactoringMW1-0/+39
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-7/+22
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-21* Continuing refactoring of presencelbsa711-2/+2
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-1/+1
2007-09-20* Some more presence refactoringlbsa711-1/+1
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-3/+3
* Refactored to prepare for some serious restructuring
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-176/+226
* 'remove redundant this qualifier' ftw
2007-09-13Backup is now optional on classeslbsa711-17/+44
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite