aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-0/+11
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-0/+22
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-2/+4
2007-11-01* Diuerse beavtificatemslbsa711-3/+5
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke1-3/+11
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-0/+9
2007-10-30* Optimized usingslbsa711-22/+22
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-10-22Made some changes to the load/save xml format, So that the old format can sti...MW1-3/+30
2007-10-18small bit of refactoringMW1-3/+8
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-2/+2
2007-10-16couple of small event changesMW1-1/+1
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW1-4/+4
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-12* Just extracted a standard ToXml() on SceneObjectGrouplbsa711-4/+13
2007-10-12Just trying out some thing with events, there changes/additions are likely to...MW1-0/+3
2007-10-10some refactoringMW1-0/+39
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-7/+22
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-21* Continuing refactoring of presencelbsa711-2/+2
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-1/+1
2007-09-20* Some more presence refactoringlbsa711-1/+1
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-3/+3
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-176/+226
2007-09-13Backup is now optional on classeslbsa711-17/+44
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW1-2/+3
2007-09-08Added region console command "edit-scale". To use first use change-region to ...MW1-0/+1
2007-09-06added experimental method of trying to relieve missing prim problem (by addin...MW1-0/+16
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller1-0/+11
2007-08-29Attempt to cut down how often objects are backed up to the database.MW1-2/+12
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW1-3/+3
2007-08-27Deleted a few old files that are no longer used.MW1-1/+1
2007-08-25Hopefully fixed the bugs in primitives rotation editingMW1-3/+5
2007-08-24Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW1-1/+0
2007-08-24Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW1-1/+20
2007-08-24Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW1-0/+27
2007-08-24Updated sqlite3.dll to version 3.4.2MW1-0/+6
2007-08-23Implemented Resize Method in OdePrim.MW1-0/+19
2007-08-23Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW1-0/+5
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW1-0/+1
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW1-0/+10
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW1-19/+19
2007-08-22A little bit of cleaning up.MW1-2/+2
2007-08-22Fixed typo.MW1-1/+1
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW1-10/+29
2007-08-21Old group is now deleted from datastore when you link groups/prims, so that t...MW1-3/+1
2007-08-21Think linking prims should now work correctly (if its not then please someone...MW1-1/+2
2007-08-21A bit more work on prim building related code. Think most of the building too...MW1-0/+3