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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
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2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-28/+39
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
2008-10-22Thank you both Nlin and M.Igarashi for a patch that:Charles Krinke1-1/+4
Attached patch protects against a NullReferenceException in SceneObjectGroup.stopMoveToTarget (used by LSL function llStopMoveToTarget). Thanks to M. Igarashi.
2008-10-20Mantis #2439Melanie Thielker1-1/+3
MemberwiseClone() also clones the "already backed up" flag, preventing prims created by drag-copying from being persisted. If such a prim is made the root prims of a link set, the entire set will not be persisted. Fixed now.
2008-10-19A small attempt to make persisting prims more reliableMelanie Thielker1-1/+1
2008-10-18Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker1-0/+7
remove any such objectsd from backup
2008-10-18Guard against a null ref that can prevent objects from being persistedMelanie Thielker1-1/+2
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker1-1/+1
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-32/+40
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey1-3/+0
per frame update heartbeat
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey1-3/+3
descriptive of what it actually does
2008-10-11- Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz1-1/+8
for that...
2008-10-06Fix a nullrefMelanie Thielker1-1/+1
2008-10-06Fix a privilege escalation with linked setsMelanie Thielker1-3/+6
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-10-04Tiny performance tweakMelanie Thielker1-2/+1
2008-10-04Avoid a gratuitious KillObject storm on region crossingMelanie Thielker1-2/+5
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-6/+6
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker1-13/+21
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-03Cause objects to be removed from the database when they go temp or getMelanie Thielker1-1/+12
attached. Also make sure that parcel prim counts get updated
2008-10-03Implement temp-on-rez objecte really being temporaryMelanie Thielker1-2/+5
2008-10-03Prevent attachments to be persisted in the destination region when theMelanie Thielker1-4/+4
avatar is not present there.
2008-10-03Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker1-1/+1
invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
2008-09-26* Patch from JHurlimanTeravus Ovares1-1/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-21Fix another reason for #2218Homer Horwitz1-3/+8
2008-09-21Don't attach attachements to child agents. This coincidentially fixes a raceHomer Horwitz1-0/+3
condition that was the reason for mantis #2218.
2008-09-18Kan-Ed fix series.Melanie Thielker1-0/+8
Correct a condition where a prim is linked before it has been persisted for the first time and is then persisted through it's former SOG with a bad offset position.
2008-09-17Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker1-1/+1
XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
2008-09-16* minor: oops, remove a warning I just inserted myself - naughty boyJustin Clarke Casey1-1/+1
2008-09-16* If an individual scene object throws an exception while storing, deal with ↵Justin Clarke Casey1-22/+33
this locally rather than letting it propogate up the stack * This will allow other scene objects to persist and stop the exception taking down the whole region server
2008-09-12* Move the ResetChildPrimPhysics() calls to after physics have been applied ↵Justin Clarke Casey1-5/+5
to the parts rather than after each individual part * From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of bounds on startup) less of a problem. * However, if I've been bad please revert this patch
2008-09-12* minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey1-5/+13
prim is failing a border crossing
2008-09-09Preserve link numbers when items are taken into inventory and re-rezzed.Melanie Thielker1-1/+6
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-08Implement proper persistence of the following prim properties:Melanie Thielker1-0/+4
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
2008-09-07* Fixes linking using the new types.Teravus Ovares1-1/+1
quaternions are not communicative!
2008-09-06* Addresses the same issue as last commit on SceneObjectGroup border crossingsTeravus Ovares1-0/+8
2008-09-06* Fixes a few type changes that caused the XML Format to break.Teravus Ovares1-0/+6
* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis. * Users, it's not time to update yet. The dust still hasn't settled.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-179/+140
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06* refactor: Make SOG itself responsible for checking whether it's already ↵Justin Clarke Casey1-0/+7
been deleted on an update request from the regular sweep
2008-09-06* minor: change hard tabs back to spaces in previous commitJustin Clarke Casey1-2/+2
* my excuse is that I hadn't used this monodevelop exe before...
2008-09-06* Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey1-17/+5
sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
2008-09-03Mantis #2111Melanie Thielker1-2/+17
Eliminate gretuitious KillObject packets. KillObject is sent to the viewer for the root part only. Also prevents the full update on deselect that makes a deleted object reappear and stay visible until the background deleter got around to it. We still send 2 KillObject packets for the root prim, that could be avoided only at a cost in reliability. One packet seems an acceptable price to pay for consistency.
2008-08-18Formatting cleanup.Jeff Ames1-39/+39
2008-08-04Fix one more instance of a bad bit value for the collision eventMelanie Thielker1-1/+1
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa711-25/+25
2008-07-26Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to ↵Dahlia Trimble1-2/+2
coexist peacefully (as per justincc's recommendations)
2008-07-26reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing ↵Dahlia Trimble1-6/+8
proxies without it
2008-07-25* Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey1-17/+18
which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
2008-07-25* Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey1-1/+1
complete if there were any missing assets
2008-07-25From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+1
The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.