aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-1/+2
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares1-0/+13
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-06De-tabify source.Jeff Ames1-10/+7
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares1-3/+14
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-1/+1
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-0/+12
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-01* Rolled back a few changes.Adam Frisby1-183/+194
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-194/+183
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares1-2/+2
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+0
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares1-2/+29
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares1-92/+15
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-29Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares1-1/+2
2008-04-29* Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares1-1/+15
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares1-3/+22
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-2/+24
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-0/+22
I need them to be for attachments.
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey1-1/+1
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-26* Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares1-15/+42
avatar. Those dastardly objects stick to you.
2008-04-25* Fixes prim crossing. See bug 1050.Teravus Ovares1-2/+21
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
2008-04-25* Check in odds and ends which remain as an attempt to get the item ↵Justin Clarke Casey1-1/+7
properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares1-3/+149
2008-04-24* Adds much better support for attachments that you right click on in world.Teravus Ovares1-1/+37
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares1-3/+39
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
2008-04-21* Added missing reference to OpenSim.Framework.Communications to ↵Adam Frisby1-602/+602
RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
2008-04-21* Various compiler warning cleanups.Adam Frisby1-1/+1
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+0
(this took a while to run).
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+135
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-19Thank you kindly krtaylor for a patch to solve:Charles Krinke1-1/+43
Linked objects won't scale together properly, only the root object scales. This happens with scaling both up and down or inputting numbers in the edit dialog.
2008-04-18* Added lock persistenceTeravus Ovares1-3/+4
* Temporarily disabling click+drag+move for non physical things until more experimenting is done to figure out how to get a sideways hand cursor in the client.
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey1-3/+4
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey1-26/+36
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares1-1/+1
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-04* Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey1-1/+1
2008-04-03* Attempted resolution for mantis 854Justin Clarke Casey1-0/+3
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-02* Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey1-1/+1
investigate mantis 854
2008-04-01* Fix for mantis #678Justin Clarke Casey1-1/+4
* Shift copied prims should now keep the script in both prims over region startups
2008-03-25* Refactored out circular reference in Region.Environment <-> ↵lbsa711-9/+5
Framework.Data.Base We REALLY need to get the db layer sorted soon...
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares1-0/+21
* It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
2008-03-23* Added a little more stability for getting the object list from the parcel ↵Teravus Ovares1-2/+14
box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
2008-03-23* Implements Oriented Bounding Box raytracing.Teravus Ovares1-1/+3
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision) * After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-21* Removed more encoding faults.Adam Frisby1-3/+0
2008-03-21* Converted a large number of ASCII encodings to UTF8.Adam Frisby1-1/+2
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-18* Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey1-125/+235
* Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18* Stop (which currently removes) all scripts in an object when that object ↵Justin Clarke Casey1-0/+11
is deleted from the region
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-14* Remove stupid bug I just introduced where delinking would only delink one ↵Justin Clarke Casey1-12/+1
prim at a time. * Teaches me not to say stuff like 'this is now working'
2008-03-14* Minor - error message should be a warning. SpellingJustin Clarke Casey1-1/+1
2008-03-14* The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey1-3/+26
* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14* As yet incomplete fix for mantis #766 - terse updates brokenJustin Clarke Casey1-1/+7
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here