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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
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2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares1-0/+12
2008-02-05Converted logging to use log4net.Jeff Ames1-2/+2
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-6/+38
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa711-2/+2
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey1-2/+7
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey1-10/+10
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey1-8/+12
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares1-0/+10
2008-01-17* added ForEachPart helperlbsa711-2/+16
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey1-4/+2
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-4/+8
2008-01-15* Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares1-0/+6
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares1-6/+16
2008-01-15* Mother of all commits:Adam Frisby1-2/+2
2008-01-14* First pass at collidable linksetsTeravus Ovares1-29/+51
2008-01-14Remove unused SOG constructorJustin Clarke Casey1-8/+0
2008-01-10Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey1-2/+2
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey1-4/+3
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey1-96/+1
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey1-6/+6
2008-01-06Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey1-5/+11
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson1-2/+2
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares1-11/+6
2007-12-28* Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares1-1/+0
2007-12-28* Made a copy of parts before updating to avoid dictionary updated exceptions...lbsa711-3/+9
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson1-5/+8
2007-12-27* Optimized usingslbsa711-52/+41
2007-12-26If a prim is persisted in the region, scripts dragged into its inventory afte...Justin Clarke Casey1-0/+7
2007-12-17Again, thanks to Alondria for:Charles Krinke1-7/+34
2007-12-13* Debugging Shapelbsa711-0/+1
2007-12-12couple of small fixes.MW1-2/+2
2007-12-11Couple of more small changesMW1-1/+4
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-1/+1
2007-12-06* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet st...Adam Frisby1-4/+4
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-7/+26
2007-12-04keeping opensim safe for children -- made some namespace references less expl...Jeff Ames1-1/+2
2007-12-04* Some more ApplyPhysics voodoolbsa711-82/+87
2007-12-04* ApplyPhysics now creates the PhysActor as well.lbsa711-1/+1
2007-12-04* Added ApplyPhysics helper on group.lbsa711-0/+8
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-1/+1
2007-12-01Rezzing multiple copies of a inventory prim should now work.MW1-0/+11
2007-11-30*Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares1-5/+14
2007-11-30small change to OnSceneGroupMove event (in SceneEvents.cs)MW1-7/+10
2007-11-30* Removed permissions flag appliance from Xml deserializationlbsa711-9/+14
2007-11-30* Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares1-1/+1
2007-11-29* Fixed neighbour range buglbsa711-10/+10
2007-11-29* minor refactoringslbsa711-1/+1
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares1-0/+38
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague1-0/+5