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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs (follow)
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* Minor prim inventory method refactoringJustin Clarke Casey2008-01-071-35/+20
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* Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey2008-01-071-2/+28
| | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-4/+26
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* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-2/+13
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-061-0/+136
As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]