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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs (follow)
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-211-22/+1
| | | | inventory persistence
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-181-3/+3
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* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-181-3/+3
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* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-9/+9
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* Fix some warnings under mono.Jeff Ames2008-01-111-1/+1
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* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-111-2/+2
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* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-3/+95
| | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-071-35/+20
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* Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey2008-01-071-2/+28
| | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-4/+26
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* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-2/+13
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-061-0/+136
As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]