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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-401/+0
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-27Fix permission propagation that was broken some revision back, causingMelanie Thielker1-1/+3
sold/given prim to become full perm.
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-1/+1
the internals of the permissions module adapter sane
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey1-14/+13
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-14Add group permissions to agent inventory.Melanie Thielker1-0/+3
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14Try to make the test pass againMelanie Thielker1-1/+1
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker1-7/+28
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield1-27/+8
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-8/+27
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-11Fix a nullref in attachment packingMelanie Thielker1-0/+7
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-2/+90
groundwork.
2008-10-06One should not commit even the smallest fox without compile. Fix build breakMelanie Thielker1-6/+6
2008-10-06More perms fixes. Reinstate the move flagMelanie Thielker1-6/+10
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-2/+3
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-5/+5
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-07-23refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague1-4/+4
are stored in the db.
2008-07-14Patch #9147Melanie Thielker1-1/+1
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey1-0/+17
this before (doh) * Not quite perfect yet
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-87/+4
not break trunk.
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey1-0/+1
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-04Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke1-0/+15
plumbs in the events for on_rez.
2008-05-28*Added a Few External Checks relating to scripts including the seperation of ↵mingchen1-0/+1
runscript into 3 different situations (Rez, start stop)
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-2/+2
2008-05-17Formatting cleanup.Jeff Ames1-5/+5
2008-05-16* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in ↵Teravus Ovares1-1/+6
prim inventories. From Melanie! Thanks Melanie.
2008-05-16Formatting cleanup.Jeff Ames1-59/+59
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-0/+34
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-01* Minor: Normalise prim inventory log headersJustin Clarke Casey1-8/+8
2008-05-01* Rolled back a few changes.Adam Frisby1-29/+30
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-30/+29
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares1-1/+1
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey1-0/+7
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-25* Check in odds and ends which remain as an attempt to get the item ↵Justin Clarke Casey1-0/+5
properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+3
(this took a while to run).
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+2
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-8/+8
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-03-31* Set Svn Properties eol-style: |337Teravus Ovares1-1/+1
2008-03-19Fixed some comparisons of LLUUIDs to null.Jeff Ames1-2/+2
Thanks to DrSchofld for pointing this out.
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-32/+32
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ↵Teravus Ovares1-3/+7
debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares1-0/+11
* Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
2008-02-05Converted logging to use log4net.Jeff Ames1-32/+34
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey1-22/+1
inventory persistence
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey1-3/+3
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey1-3/+3
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-9/+9
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish