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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs (unfollow)
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2008-07-23refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague1-4/+4
2008-07-14Patch #9147Melanie Thielker1-1/+1
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey1-0/+17
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-87/+4
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ...Justin Clarke Casey1-0/+1
2008-06-04Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke1-0/+15
2008-05-28*Added a Few External Checks relating to scripts including the seperation of ...mingchen1-0/+1
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-2/+2
2008-05-17Formatting cleanup.Jeff Ames1-5/+5
2008-05-16* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in pri...Teravus Ovares1-1/+6
2008-05-16Formatting cleanup.Jeff Ames1-59/+59
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions propag...Teravus Ovares1-0/+34
2008-05-01* Minor: Normalise prim inventory log headersJustin Clarke Casey1-8/+8
2008-05-01* Rolled back a few changes.Adam Frisby1-29/+30
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-30/+29
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ...Teravus Ovares1-1/+1
2008-04-26* First draft implementation of copying prim inventory items back to agent in...Justin Clarke Casey1-0/+7
2008-04-25* Check in odds and ends which remain as an attempt to get the item propertie...Justin Clarke Casey1-0/+5
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-5/+3
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+2
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-8/+8
2008-03-31* Set Svn Properties eol-style: |337Teravus Ovares1-1/+1
2008-03-19Fixed some comparisons of LLUUIDs to null.Jeff Ames1-2/+2
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-32/+32
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares1-3/+7
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares1-0/+11
2008-02-05Converted logging to use log4net.Jeff Ames1-32/+34
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey1-22/+1
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey1-3/+3
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey1-3/+3
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-9/+9
2008-01-11Fix some warnings under mono.Jeff Ames1-1/+1
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey1-2/+2
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey1-3/+95
2008-01-07Minor prim inventory method refactoringJustin Clarke Casey1-35/+20
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey1-2/+28
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey1-4/+26
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey1-2/+13
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey1-0/+136