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path: root/OpenSim/Region/Environment/Scenes/SceneObject.cs (unfollow)
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2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16changed to native line ending encodingSean Dague1-309/+309
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+2
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15* More scripting enhancemnents and properties.Adam Frisby1-0/+8
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen1-2/+1
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-10/+9
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby1-0/+1
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-6/+4
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* Worked some more on SimpleApplbsa711-4/+4
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14*Added support for prim counting on parcelsmingchen1-10/+50
**No restrictions yet in place, or total prim count
2007-07-14* encapsulated some public fieldslbsa711-1/+1
2007-07-13* Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby1-0/+12
the function ProcessBackup.
2007-07-13Prim Copying (both CTRL+D and shift-drag) should now work.MW1-3/+5
2007-07-13Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW1-6/+5
to a event and test.
2007-07-13Changed simpleApp to use basic physics.MW1-11/+11
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-5/+6
instead - w00t!
2007-07-13* Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby1-1/+1
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-5/+1
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby1-0/+28
could be done so. In practice, more work needs to be done.
2007-07-05Fixed rotation editing of individual prims in a group. I think positioning ↵MW1-1/+1
and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
2007-07-04A bit more work on Building tools/support.MW1-2/+1
updated Axiom.MathLib.dll.
2007-07-04* More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby1-1/+1
used" properties (which I presume will be filled in over time)
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-3/+21
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+1
* added some licensing info
2007-07-01Just committing this because I want my commit to be on the front page of ↵MW1-3/+12
www.opensimulator.org rather than lbsa71's being there.
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in ↵MW1-5/+16
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01Can change the name and description of a prim.MW1-3/+17
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-17/+63
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something