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2007-08-27Deleted a few old files that are no longer used.MW1-319/+0
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-0/+4
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-3/+3
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-9/+9
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-1/+11
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-26* Started renaming world to Scenelbsa711-5/+5
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-5/+0
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby1-19/+3
2007-07-19* More cleaningAdam Frisby1-0/+16
2007-07-18few small changesMW1-1/+2
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-7/+7
* Refactored a lot of m_* and public -> wrappers
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16changed to native line ending encodingSean Dague1-309/+309
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+2
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15* More scripting enhancemnents and properties.Adam Frisby1-0/+8
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen1-2/+1
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-10/+9
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby1-0/+1
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-6/+4
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* Worked some more on SimpleApplbsa711-4/+4
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14*Added support for prim counting on parcelsmingchen1-10/+50
**No restrictions yet in place, or total prim count
2007-07-14* encapsulated some public fieldslbsa711-1/+1
2007-07-13* Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby1-0/+12
the function ProcessBackup.
2007-07-13Prim Copying (both CTRL+D and shift-drag) should now work.MW1-3/+5
2007-07-13Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW1-6/+5
to a event and test.
2007-07-13Changed simpleApp to use basic physics.MW1-11/+11
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-5/+6
instead - w00t!
2007-07-13* Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby1-1/+1
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-5/+1
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby1-0/+28
could be done so. In practice, more work needs to be done.
2007-07-05Fixed rotation editing of individual prims in a group. I think positioning ↵MW1-1/+1
and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
2007-07-04A bit more work on Building tools/support.MW1-2/+1
updated Axiom.MathLib.dll.
2007-07-04* More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby1-1/+1
used" properties (which I presume will be filled in over time)
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-3/+21
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+1
* added some licensing info
2007-07-01Just committing this because I want my commit to be on the front page of ↵MW1-3/+12
www.opensimulator.org rather than lbsa71's being there.
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in ↵MW1-5/+16
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01Can change the name and description of a prim.MW1-3/+17
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-17/+63
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something