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path: root/OpenSim/Region/Environment/Scenes/SceneManager.cs (follow)
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* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-241-1/+1
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Added TryGetAvatarByNamelbsa712007-09-241-0/+14
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* * Continuing refactoring of presencelbsa712007-09-211-3/+3
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-1/+1
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* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-0/+6
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Added TryGetAvatar to SceneManagerlbsa712007-09-201-208/+223
| | | | | * Refactored some names for clarity
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-37/+17
| | | | | * 'remove redundant this qualifier' ftw
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-1/+0
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* fixing me some line endingsSean Dague2007-09-171-237/+237
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* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-171-1/+28
| | | | | | | with 'root' * Removed some duplicated commands
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-171-0/+210
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref